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animations are off on uploaded mixamo model that has been modified

New Here ,
Jun 17, 2023 Jun 17, 2023

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I added a root bone to the paladin mixamo model using the Mixamo Converter addon from here:

https://github.com/enziop/mixamo_converter

 

I upload the modified character to apply the animations to the model with a root bone. But the animations are tilted downward slightly.mixamo run animation off.pngexpand imagemixamo walk animation off.pngexpand image

The same animations on the unmodified model look like this:

mixamo run animation correct.pngexpand imagemixamo walk animation correct.pngexpand image

How do you get the animations to work properly with a root bone? Is it something as simply as rotating the root bone or did something get completely messed up when adding the root bone?

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Character , Upload

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correct answers 1 Correct answer

New Here , Jun 17, 2023 Jun 17, 2023

Ok I figured out the problem after trying a whole slew of different potential solutions and searches. Finally found the solution from this article:

https://forums.unrealengine.com/t/problem-with-mixamo-animations-after-adding-root-bone-in-blender/1172455

 

Using a blender version thats too new with that particular plugin will cause the models and animations to be messed up. I used the 2.8.3 LTS version to do my conversions and finally got mixamo models and animations to work with root motion.

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New Here ,
Jun 17, 2023 Jun 17, 2023

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Ok I figured out the problem after trying a whole slew of different potential solutions and searches. Finally found the solution from this article:

https://forums.unrealengine.com/t/problem-with-mixamo-animations-after-adding-root-bone-in-blender/1...

 

Using a blender version thats too new with that particular plugin will cause the models and animations to be messed up. I used the 2.8.3 LTS version to do my conversions and finally got mixamo models and animations to work with root motion.

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