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Hi,
What I'm trying to do:
1. Download a character from Mixamo
2. Edit it in Blender 3.2 (for example I need arms to be a separated mesh parts)
3. Export it to FBX with textures
4. Upload it back to Mixamo to find some animations
During last step I'm getting "Sorry, unable to map your existing skeleton" error in Mixamo.
In attachements - my exported file
Here is my export settings from Blender
I'm new to 3d modeling and can't figure out what I'm doing wrong. 😞
Please help me
Thank you.
export it as Obj, load that model into Blender and export it as Fbx... that will make it around 980kb and will go up into Mixamo easy
put your textures [what not] in after making the bones \ animations
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export it as Obj, load that model into Blender and export it as Fbx... that will make it around 980kb and will go up into Mixamo easy
put your textures [what not] in after making the bones \ animations
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If anyone is checking this answer in 2023, yes it works. Make sure you join your mesh in Blender by using Ctrl+J first.
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thanks, lol