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Copyright on Mixamo character use

Community Beginner ,
Jun 28, 2023 Jun 28, 2023

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To whom it may concern,

 

 

We are graduate students who are conducting a non-profit academic research on avatar motion generation in VR.

 

We developed an algorithm to automatically generate a skeleton’s bodily motion, such as walking or punching etc., in the form of a timed sequence of joint coordinates (a few seconds long per motion).

 

Our intended scope of using Mixamo is for rigging the skeleton of the generated motion, so that we perform user studies to assess the their experiences of our generated motions.

 

We do not alter the texture of Mixamo characters. We plan to publish our research as an academic paper. (non-commercial, of course)


Would you please advise if the aforementioned scope of how we use Mixamo is a copyright violation?

 

 

Thank you very much for your feedback.

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Animation Controls , Character

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correct answers 1 Correct answer

LEGEND , Jul 01, 2023 Jul 01, 2023
  • Payed vs free is not the point, the Mixamo licence doesn't care if you are students
  • The no machine learning term is added by Adobe

You could get around it by using the older and still free Fuse 1.3 from Steam and some other 3rd party rigging software but Adobe is the current owner of Mixamo and their terms clearly say not to use for machine learning

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LEGEND ,
Jun 29, 2023 Jun 29, 2023

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yes it would be against the licence terms... thats not the same thing as copyright but your teacher can explain the difference

 

see [for machine learning applications]

https://community.adobe.com/t5/mixamo-discussions/mixamo-character-and-animation-use/td-p/12182711

 

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Community Beginner ,
Jun 30, 2023 Jun 30, 2023

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Thanks, Ussnorway,

 

But that case would not be enough because the post is about a commercial purpose.

 

I wonder if we can use the Mixamo avatar for our research (non-commercial).

 

I've read the post below,

https://community.adobe.com/t5/mixamo-discussions/mixamo-copyright-on-machine-learning/m-p/13335914#...

and we found this paper also

https://openaccess.thecvf.com/content/ICCV2021/papers/Li_AI_Choreographer_Music_Conditioned_3D_Dance...

 

Nevertheless, we found the Mixamo additional term.

https://wwwimages2.adobe.com/content/dam/cc/en/legal/servicetou/Mixamo-Addl-Terms-en_US-20210623.pdf

 

So we just want to "confirm" if it is OK to use Mixamo.

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LEGEND ,
Jul 01, 2023 Jul 01, 2023

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  • Payed vs free is not the point, the Mixamo licence doesn't care if you are students
  • The no machine learning term is added by Adobe

You could get around it by using the older and still free Fuse 1.3 from Steam and some other 3rd party rigging software but Adobe is the current owner of Mixamo and their terms clearly say not to use for machine learning

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Community Beginner ,
Jul 03, 2023 Jul 03, 2023

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Thank you for your clear answer.

 

Then, we need to find other 3rd party rigging software except for Fuse 1.3 because it is owned by Mixamo, right?

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LEGEND ,
Jul 04, 2023 Jul 04, 2023

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Then, we need to find other 3rd party rigging software except for Fuse 1.3 because it is owned by Mixamo, right?


By @YUPPIE

Fuse 1.3 is not owned by Adobe but Mixamo is

so you could use Fuse 1.3 [free from Steam] to make a character and then rig that with Akeytsu

links ; https://www.nukeygara.com/ & https://store.steampowered.com/app/257400/Fuse/

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