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Fingers inverted

New Here ,
Apr 11, 2022 Apr 11, 2022

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I have been following the worflow from https://doc.babylonjs.com/extensions/Exporters/Mixamo_to_Babylon however I think I've run into a wierd bug.

 

When I export without skin, the fingers are inverted (i.e. walking/running the fingers curl forwards.)  When I export with skin, I can reuse on my skinned model just fine.  Is this a bug or something?

 

Not a big deal because I can just export with skin and it works, but seems odd and took a while to figure out what I could do.

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LEGEND ,
Apr 11, 2022 Apr 11, 2022

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i don't see why you are asking us about some 3rd party script you got from the internet... ask the guy that posted it or use the official Mixamo [to blender] script instead

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New Here ,
Apr 11, 2022 Apr 11, 2022

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That's not a script/exporter, it's just a guide.  The strange thing I'm seeing is that when exporting from Mixamo without skin selected, when I import into Blender the fingers are inverted. (Could possibly be on Blender's side, but their FBX importer seems pretty solid.)

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LEGEND ,
Apr 13, 2022 Apr 13, 2022

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thats not the result I get at my end

Screenshot (725).pngScreenshot (724).pngScreenshot (727).pngScreenshot (726).png

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New Here ,
Apr 13, 2022 Apr 13, 2022

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Can you try importing both into the same Blender scene, here's what I do:

 

1) Import fbx with skin and fbx w/o skin

2) Select the armature with the skin

3) In Dope Sheet -> Action Editor -> Select the Action from the non-skinned armature

 

Jacob23997359xvt3_0-1649905658774.png

 

I need to import them all into 1 .blend file so I can use all animations on the same model.  Still odd to me that if I export them all with skin then delete all the extra meshes everything is cool.

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LEGEND ,
Apr 14, 2022 Apr 14, 2022

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i normally do animations in 3Dexchange but Blender 3.1 works at my end

 

Screenshot (730).pngScreenshot (731).pngScreenshot (732).png

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