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Fix missing "in place" for animations that moves

New Here ,
Feb 21, 2023 Feb 21, 2023

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Mixamo animations are very cool, but in particular when I have an animation that moves from the root, it creates problems on my examples. Most of the cases can be solved with the "In place" checkbox, but this one in particular does not have it. Can it be corrected so it's present?

UnrealLeonardo_1-1677037795448.png

 

TOPICS
Animation Controls , Character , Feature request

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correct answers 1 Correct answer

LEGEND , Feb 22, 2023 Feb 22, 2023

its in the other crouch walking animation

Screenshot (1199).png

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LEGEND ,
Feb 22, 2023 Feb 22, 2023

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its in the other crouch walking animation

Screenshot (1199).png

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New Here ,
Aug 14, 2023 Aug 14, 2023

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I don't know what 3D software you're using but if you are using blender then select the armature then open the graph editor then search for: Z Location (mixamorig:Hips) Select it then go on key then (snap) then (Selection on Cursor Value). this will keep the animation in place.  watch from 2:17 to 3:17
https://youtu.be/le7exScwwrQ

REMINDER: If your Mixamo rig bones are named as "mixamorig1:Hips" or "mixamorig9:Hips" etc. and getting an error, try 1.0.2 version which I released recently. Let's say you're working on a game solo and you know how time consuming character animation is. Well, most likely you'll end up using some

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