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How to Reposition Rigged character to fit into my screen

Community Beginner ,
Apr 06, 2022 Apr 06, 2022

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Hi,

We have exported a character (with dance) from mixamo.

I exported the character(.glb) into blender and tried to set neutral positions X,Y,Z axis but still  it is not fitting into my screen and the 3d mixamo character is completely distorted

Can somebody suggest what best can be done to fix the issue 

 

Attached glb file

Attached Error Screenshot below

vijay154A_0-1649302355809.png

 

 

Armature settings screenshot

vijay154A_2-1649302355783.png

 

 

 

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Character

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correct answers 1 Correct answer

LEGEND , Apr 07, 2022 Apr 07, 2022
  • import as glf/ gld
  • select character amrmiture
  • adjust Z location to zero
  • adjust X rotation to .8

that will put him in the center of the screen with his feet on the floor but you didn't give me any other assets so I can't help more

tips; your screenshot looks like you didn't have the armiture selected when you started moving things around so the model goes out of wack... also this Gld file is complex so scaling him up will stop the autoplay unless your system has more ram than most

 

Screenshot (706).png

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LEGEND ,
Apr 07, 2022 Apr 07, 2022

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LATEST
  • import as glf/ gld
  • select character amrmiture
  • adjust Z location to zero
  • adjust X rotation to .8

that will put him in the center of the screen with his feet on the floor but you didn't give me any other assets so I can't help more

tips; your screenshot looks like you didn't have the armiture selected when you started moving things around so the model goes out of wack... also this Gld file is complex so scaling him up will stop the autoplay unless your system has more ram than most

 

Screenshot (706).png

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Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
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