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Could they please fix this, I was working on a project, and would really love to stick to Blender 4.0, its causing me a headache, i thought i could use, rigify, but mixamo's offers a faster workflow for me. Even when installing it takes longer and halts for some reason now, and i have to click to the side or resize the window to show the addon, when i proceed to activate it, the error pops up.
please @Adobe fix this.
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me too, blender get closed suddenly
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Guy Bento here! Thanks for the repair on this definition. Works properly since the the first time here.
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Thank you so much.
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internet provides. works. thanks friend.
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It worked, Thank Nisim.
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Thankyou so much!!!
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Thankyou so much
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Thanks a lot!
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thank you !!! this worked 100%
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I love you guys!
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perfect! THANK YOU!!! This still works exactly asyou explained for version 4.2 btw. One note, i was looking for this in progarm files but to be clear it's in:
C:\Users\ <your username>\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\mixamo_rig\lib
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you are like a god thank u chat gpt
i Support Ai for this type of help
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you are a genius !!
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You are awesome! ❤️ I hope life takes care of thanking you enough
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Thanks
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Thank you
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its worked.
nice work thank you.
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Hey so I just found the fix on YouTube, here's the link for Mixamo Addon for Blender 4.0
https://drive.google.com/file/d/1G71J1TgZ9sX-LRx1uU8SdrZA4UUwxtLz/view
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Share the youtube video
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import bpy
class ARP_blender_version:
_string = bpy.app.version_string
blender_v = bpy.app.version
_float = blender_v[0]*100+blender_v[1]+blender_v[2]*0.01
#_char = bpy.app.version_char
blender_version = ARP_blender_version()
import bpy
def restore_armature_layers(layers_select):
armature - bpy.context.active_object.data
#Check if the active object is an Armature
if not isinstance(armature, bpy.types.Armature):
return
#Iterate over bones and restare their original hide status
for bone, hide_status in zip(armature.bones, Layers_select):
bone.hide = hide_status
def enable_all_armature_layers():
armature - bpy.context.active_object.data
# Ensure the active object is an Armature
if not isinstance(armature, bpy.types.Armature):
return []
layers_select - []
#Iterate over all bones
for bone in armature.bones:
#Store the current hide status
layers_select.append(bone.hide)
#Make the bone visible
bone.hide = False
return layers_select
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Wonderful its working. Thanq very much. I wasted alot of time. Very happy. Thanks once again.
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This fix right here worked from what I can see. Rookie at Blender but so far so good. Thank you so much!
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I've hit a wall, it says armature is not defined
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yes this one works