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i made a 3d model of my animal jam penguin so i could start vtubing but when i auto-rig it in mixamo i get this error! if anyone can fix it, i have the model file attached below. if possible i would prefer "definatly unrigged virtualbird121" as the one i use ("definatly" bc the "unrigged virtualbird121" was actually a little bit rigged but i couldn't find the remaining armature)
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the things the arm markers are on are actually the flippers. the things behind them are the wings of my armour. other than that i will try and correct everything else you pointed out
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same result. also i did have symmetry unticked but it re-ticked and set the skeleton back to standard when i got the error message
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try this
can you share the model?
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a few points need to be worked on;
see these images
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I also get the same error messege. My problem is, my model doesnt appear on the Auto Rig window,so i cants place my markers in the right positions. If anyone knows how to solve this please help. Thanks.
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https://www.youtube.com/watch?v=KwcHiScTYTs watch this
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fyi its not the roughness map that causes the error but the type of map
phyically based textures are what Mixamo is desined to use i.e, Nvidia standard not metal
when Adobe jumped on the band wagon with Apple they buggered up all their 3D software
Fuse, Mixamo, Photoshop and Dimension all suffer but you can workaround it
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Hello, I couldn't display placing markers window, it is skipping after i uploaded my character and motions page opening directly with my character but with wrong rigging how can i fix it ?
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same doubt man!