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Mixamo downloaded as collada and imported in BeamNG

Community Beginner ,
Jan 11, 2025 Jan 11, 2025

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I downloaded a mixamo rig and it seems to play fine in Blender but when I import it into BeamNG I get this weird flickering. I asked in their discord if this is a bug in the game but they claimed it's a problem with the model. What could possibly be the issue? 

flicker2.gifexpand image

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Bug , Download , Project Integration

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correct answers 1 Correct answer

Community Beginner , Jan 11, 2025 Jan 11, 2025

Ah I found the problem. It's a Mixamo bug. When you download as FBX all is fine but when downloaded as Collada, Mixamo adds some messed up custom split normals. I just cleared these custom split normals in BLender and all worked well.

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Community Beginner ,
Jan 11, 2025 Jan 11, 2025

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I can't edit the post, so I will post as reply, I exported the model from Blender as FBX with embedded baked texture and then uploaded to mixamo, and then downloaded as Collada (.DAE)

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Community Beginner ,
Jan 11, 2025 Jan 11, 2025

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Ah I found the problem. It's a Mixamo bug. When you download as FBX all is fine but when downloaded as Collada, Mixamo adds some messed up custom split normals. I just cleared these custom split normals in BLender and all worked well.

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