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Mixamo no longer rigs hands with corrent number of fingers. PLEAES FIX.

Explorer ,
Nov 30, 2021 Nov 30, 2021

Hello. PLEASE roll back and fix the way mixamo rigs hand bones. Over the past few months it has become utterly useless. Instead of creating a skeleton with 5 fingers on each hand, it creates hands with only 2 or 3 sets of fingers for bones, making the output totally useless. If you just put it back to the way it was so it ALWAYS creates the 5 sets of fingers on each hand for the rig, it would work perfectly fine and I could fix any issues on my own end. This problem has been getting increasingly worse over the past few months and now it simply won't create the right number of bones no matter how I adjust the fbx that I upload.

Please tell me your team can and will fix this as the mixamo service is completely useless right now due to this issue.

Thank you.

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Bug
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Explorer ,
Nov 30, 2021 Nov 30, 2021

Oh, great. I made a typo in the title and now I look like a crazy person.

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LEGEND ,
Nov 30, 2021 Nov 30, 2021
LATEST

fingers.jpg

the number of fingers is set at import stage and working at my end

 

p.s, please don't double post the same questions

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