Copy link to clipboard
Copied
Hello. PLEASE roll back and fix the way mixamo rigs hand bones. Over the past few months it has become utterly useless. Instead of creating a skeleton with 5 fingers on each hand, it creates hands with only 2 or 3 sets of fingers for bones, making the output totally useless. If you just put it back to the way it was so it ALWAYS creates the 5 sets of fingers on each hand for the rig, it would work perfectly fine and I could fix any issues on my own end. This problem has been getting increasingly worse over the past few months and now it simply won't create the right number of bones no matter how I adjust the fbx that I upload.
Please tell me your team can and will fix this as the mixamo service is completely useless right now due to this issue.
Thank you.
Copy link to clipboard
Copied
Oh, great. I made a typo in the title and now I look like a crazy person.
Copy link to clipboard
Copied
the number of fingers is set at import stage and working at my end
p.s, please don't double post the same questions
Find more inspiration, events, and resources on the new Adobe Community
Explore Now