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Oops! Please place all markers on the character!

New Here ,
Sep 21, 2023 Sep 21, 2023

hello. I'm fairly new to Blender and Mixamo. I'm trying to rig a character to be used in a personal project I'm working on to learn a bit more in different programs. When I try to rig the model in Mixamo I get this message. I've tried turning off symmetry, tried converting the file through Autodesk and the internet, removed materials. I do not understand what the problem is. I have also tried having the model in different sizes. Anything from 5mb to 20mb to 50mb to 80mb. Is there anyone who can help me?

 

The File is attatched under.

kl.PNG

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Bug , Character , Upload
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correct answers 1 Correct answer

LEGEND , Sep 26, 2023 Sep 26, 2023

now why is it busted;

1 you have far too many materials, that is why the file ends up so big but its more of an issue because those different materials are trying to rendor to the same parts of your model

i'll post you a how to bake ved

2 another issue is the mix of file types and the A pose but the 1st issue is the main one

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LEGEND ,
Sep 21, 2023 Sep 21, 2023

covert to standard

Screenshot (1513).png

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New Here ,
Sep 22, 2023 Sep 22, 2023

Thanks, but do you know how I can keep the texture names and the ARKit Blend Shapes on the model. The one you uploaded worked in mixamo, but when I took it into blender it was missing the Texture names under materials and the Blend shapes/ Shape Keys were gone. Do you know of any way to get it into mixamo but still keep these things?

 

Materialler.PNGshape keys.PNG

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LEGEND ,
Sep 22, 2023 Sep 22, 2023

changing file names makes it a nonstandard file type which Mixamo can't read

 

your correct workflow it to start with a standard model in T pose [like the one i made but with colour] then rig that in Mixamo to add bones/ animations and then do whatever random stuff you need to the naming system

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New Here ,
Sep 23, 2023 Sep 23, 2023

I actually meant that I wanted to keep the texture sections. So not the names per se, but rather how the different textures are distributed on the mesh. it becomes a bit difficult (at least for me who doesn't know much) to divide the mesh into parts to give them the texture again. In the pictures I added, you can see how the names and Shape Keys were on the original model, but with the new one that works in mixamo, the boxes are empty.

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LEGEND ,
Sep 23, 2023 Sep 23, 2023

if you want to share a copy of your model that has textures i'm willing to take a look at it

 

imo thats a better than trying to explain what you want because it could be something simple like an image format Mixamo can't read like .Tif or something more complex like Autodesk messing up you files

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New Here ,
Sep 24, 2023 Sep 24, 2023
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LEGEND ,
Sep 26, 2023 Sep 26, 2023

this is the best i can do

Screenshot (1527).pngScreenshot (1526).png

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LEGEND ,
Sep 26, 2023 Sep 26, 2023

now why is it busted;

1 you have far too many materials, that is why the file ends up so big but its more of an issue because those different materials are trying to rendor to the same parts of your model

i'll post you a how to bake ved

2 another issue is the mix of file types and the A pose but the 1st issue is the main one

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New Here ,
Sep 27, 2023 Sep 27, 2023
LATEST

Thanks for the help! It is working good now

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