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Performance issue with multiple characters in Unity VR

New Here ,
Jan 18, 2024 Jan 18, 2024

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Hey there,

im currently working on an Unity project using my Quest 2. Im using about 20 Mixamo characters in an audience. 5 of them are moving, the other 15 also have another animator applied to speed 0 and set to static. Running the application i have massive lags. If the 15 static characters are disabled, the game runs just fine.

 

Is there a way to use mixamo chracters + poses without any kind of animation, so the perfomance stays good?

(Btw im new to unity and mixamo, please be kind if im missing some obvious settings) 

 

 

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Character , Performance

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LEGEND ,
Jan 18, 2024 Jan 18, 2024

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yes you are missing some obvious settings because Unity is old and its rendoring those 'crowd' characters individually where as a more up to date machinima like iclone will only rendor once and copy/ paste them as many times as needed which saves Ram/ CPU cycles

 

to answer your question asked yes you can just use static poses and if you search for 'pose' most of your results should have no animation

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