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Hello, so I have a character in unreal engine. I export the SkelMesh, upload it to mixamo, add animation, it looks flawless, plays as expected. I download the new skel from mixamo, along with the animation. i import to unreal, the Skel looks normal. i import animation, and its a messy goopy pile of crap. Ive tried different import settings etc. converting scene and all that stuff. I dont understand how it can look perfect on mixamo, then just break? Why is this such a difficult process?
Any help would be great, please.
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it looks like you didn't match up the blueprint but just to be clear this forum isn't Unreal
these are my old notes; https://windowsforum.com/threads/how-to-get-fuse-characters-working-in-unreal-engine-4-15.227038/