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Pre-rigged blender character - "Unable to map your existing skeleton"

New Here ,
Jul 12, 2021 Jul 12, 2021

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I'm uploading an .fbx that has a mesh+armature. But Mixamo isn't reading it correctly.

Here's the .blend file:

https://drive.google.com/file/d/1dVqs1c9d-q3ceV3dv45VkWJ981mi-0oz/view?usp=sharing

Will be forever grateful for anybody who can help!
2021-07-12_111742.png

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Character , Upload

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LEGEND ,
Jul 13, 2021 Jul 13, 2021

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Mixamo reads that your model has bones and so stops... that is the correct step because otherwise it would remove your own bones

if you want Mixamo bone sets then export as wavefront Obj and upload that to add animations

Screenshot (122).pngScreenshot (125).png

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New Here ,
Jul 13, 2021 Jul 13, 2021

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Thanks for the help, but unfortunately that doesn't solve my problem.

I want to use my own rig because Mixamo's rig is deforming the hips/shoulders on complex movements.

This is why I wasn't happy with the .OBJ result.

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Adobe Employee ,
Jul 23, 2021 Jul 23, 2021

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Mixamo animates models rigged with Mixamo AND characters that already have a rig.

The problem here is that the bone naming convention is not being recognized by Mixamo automatic mapping.

What bones convention did you use? Anything similar/close tot he HIK naming convention or Biped naming convention would work...

Cheers!

Stefano

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LEGEND ,
Jul 13, 2021 Jul 13, 2021

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Mixamo will only animate a Mixamo bone set... if you want to convert Mixamo rigs \ animations then I suggest you use professional software like Iclone + 3Dexchange

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Adobe Employee ,
Jul 23, 2021 Jul 23, 2021

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That is not correct - Mixamo would animate any bone set that can be mapped to HIK. We do the mapping automatically and fail in less than 5% of cases... using a standard naming convention helps. Cheers!

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LEGEND ,
Jul 24, 2021 Jul 24, 2021

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LATEST
quote

a standard naming convention helps. Cheers!


By @Stefano-C

well its a good thing there are so many to pick from then 😉

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Advocate ,
Jul 21, 2021 Jul 21, 2021

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You could try retargeting the outcome from Mixamo to your rig or simply adjust Mixamo outcome and work on the weight painting.

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