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I'm sequencing together a series of animations based on the 'Idle' positions of both male and female characters and running into an issue where the feet alignment are just a little bit off in each animation.
So even though the rest of the body smoothing blends between the different animations the feet slide around a little bit like a break dancer.
I've found the 'Breathing Idle' is the best animation that matches the rest of the stationary ones but it still slides a bit.
Is there a way to maintain feet position or is there something else needed.
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that depends what software you used to make your blend, for example the steps in unreal are not the same as in Iclone