Texture Issue in UE4
So I can create a character in Fuse and manually export the OBJ to mixamo rigger, that's fine....after downloading the rigged character and try to import it in to Unreal Engine is only gives me 1 single material slot but I have 2 materials obviously (Skin and clothing) but somewhere along the line between exporting from fuse and downloading the rigged character it strips the UV mapping.....so now when I try to apply, say, the skin material un Unreal Engine it just applies it to the whole model, clothing too! Thing is, I had no problems with the Fuse > UE4 workflow before adobe took over Fuse...sooooo what's the deal!? What's the solution?
