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I upload a human obj model from Makehuman and set up a standard 65-joint skeleton. He should have all 5 fingers on each hand like in the picture. But in the end I only get 1 finger. Other configurations (3 chain Fingers, 2 chain Fingers) also do not work and set the same skeleton with 1 finger instead of 3 and 2.
Why is a standard skeleton with all fingers actually a skeleton with 1 finger? Is it like this for everyone, or just for me?
I found the reason! The fingers in the T-pose were too close together. It was necessary to rotate the thumb and little finger a few degrees, then all fingers can have bones. It is strange that such a feature of the autorig system is not mentioned in FAQ.
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what format are you downloading as?
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FBX binary or FBX for Unity
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can you share this Obj file (the one you uploaded) for testing
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I found the reason! The fingers in the T-pose were too close together. It was necessary to rotate the thumb and little finger a few degrees, then all fingers can have bones. It is strange that such a feature of the autorig system is not mentioned in FAQ.