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Ybot animation exporting with altered ball joint angles

New Here ,
Feb 23, 2021 Feb 23, 2021

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The standard idle animation on Ybot which looks fine in mixamo but if i export using the default FBX options into Maya, the ball joints of the feet will be rotated upwards slightly which is affecting further issues in my pipeline.

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Bug , Character , Download , Project Integration

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LEGEND ,
Feb 24, 2021 Feb 24, 2021

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as you said it works in Mixamo so this is a Maya issue... I would test some of the other download options because Fbx is known to cause issues like this

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Community Expert ,
Feb 24, 2021 Feb 24, 2021

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Are you using the same (newest) version of FBX in Maya?

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