I've been using exported mixamo animations to animate characters in Unity but it seems that the 'FBX for Unity' export option has been removed since Mixamo recently updated to FBX 2019. The 'FBX for Unity' option included Root Motion data but it appears that the new FBX 2019 option doesn't.
Can you please let me know when Mixamo will be reintroducing this export option or if there is a workaround for me to add root motion data to the exports?
+1 for reintroducing the older versions please, the current exports don't work in Blender v2.7 and is a big hinderence to my workflow to drop out of nowhere. While I am excited to see Mixamo recieve updates and support, I would appreciate the old options still being there.
Hello, I have the same problem, I use Unity and the new version of fbx is not compatible with unity.
Unity don't detect the rigg and the textures.