Good news! We've upgraded the FBX SDK in Mixamo core from FBX2014.1 to FBX2019.0

Adobe Employee ,
Dec 09, 2020 Dec 09, 2020

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This upgrade means you can seamlessly export and upload the latest FBX file versions or earlier. And if your character uses Physically Based Rendering (PBR) materials, those materials will also be passed through seamlessly (although they will not display in Mixamo).

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Character, Download, Upload

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New Here ,
Dec 09, 2020 Dec 09, 2020

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Nice!

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LEGEND ,
Dec 09, 2020 Dec 09, 2020

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Gee thanks a lot Polly but I don't suppose you guys allowed any way to keep the old rig system that people have been using upto today?

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Adobe Employee ,
Dec 09, 2020 Dec 09, 2020

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Hi Ussnorway! Can you explain in more detail the problem you're having? We will definitely look into it!

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LEGEND ,
Dec 10, 2020 Dec 10, 2020

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short version = the 2019 file should be physically bigger Polly

result = breaks the old workflow for Unity and Unreal game design

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New Here ,
Dec 09, 2020 Dec 09, 2020

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Yes ! Great news !

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New Here ,
Dec 10, 2020 Dec 10, 2020

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Yes! Finally 🙂 

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New Here ,
Dec 10, 2020 Dec 10, 2020

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Please give option to download the FBX 2014 version.

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Adobe Employee ,
Dec 10, 2020 Dec 10, 2020

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Hi Michael! Did you try the output FBX 2019 version in your use case? When we tried using the 2014 compatibility option in the exporter the output files turn out exactly the same so we consolidated the options.

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Adobe Employee ,
Dec 17, 2020 Dec 17, 2020

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Hi Michael!

 

We are working on a patch to enable the option to output to version 7.4 / FBX 2019 SDK with 2014 compatibility.

 

Since thiswill not be available until the new year, we have released an FBX version 6 export option. This worked for testers so we are optimistic that this will get you back to work.

 

We have also re-released the Unity export option.

 

Thanks for your patience and thanks for using Mixamo!

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New Here ,
Dec 10, 2020 Dec 10, 2020

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Not sure what happened since the upgrade, but I had a specific model working perfectly a few days ago that will no longer rig. Shows up no problem when uploaded, however every time I've placed the markers and clicked next, it says "please place markers". Stumped, I've tried multiple fbx versions, obj, etc. The model hasn't changed and worked perfectly a few days back

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New Here ,
Dec 10, 2020 Dec 10, 2020

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To anyone else having this same issue, I fixed the problem by exporting in FBX 2019. Any previous versions no longer seem to work.

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New Here ,
Dec 13, 2020 Dec 13, 2020

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I have exactly the same issue as you... 

What software are you using to export FBX 2019? 
Thanks! 🙂 

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Explorer ,
Dec 11, 2020 Dec 11, 2020

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Now this has been done, none of the software I use can import FBX2019.

 

Whilst FBX2019 has backwards compatabilty, it's 'newer' ssytem means that older software (that would read previous FBX iterations) will no longer read the Mixamo output - as it's an unkown file format.

 

Is there any chance of adding back an 'export as' version?

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New Here ,
Dec 11, 2020 Dec 11, 2020

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Hello,

Autorig no works anymore for me since 2 days. I made a 3D model in Magica Voxel, exported to OBJ and imported into Mixamo: the knees and elbows are no longer rigged. No error message. The same model worked before the last update. I can no longer work on my project...

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Adobe Employee ,
Dec 14, 2020 Dec 14, 2020

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Hey @Semifer, sorry for the trouble. Do you mind sharing your OBJ so we can test internally?

 

Thanks!

 

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New Here ,
Dec 11, 2020 Dec 11, 2020

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When are you going to start adding new moves?

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New Here ,
Dec 11, 2020 Dec 11, 2020

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Hi, for me the upgrade doesn't work, my 3D software, C4D R17 doesn't recognize the FBX 2019 file nor the Collada file ... All my ongoing work is scrap ... Is there a way of adding a possibility to still have a FBX 2014 downloadable file ? Thanks. Paul.

 

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New Here ,
Dec 11, 2020 Dec 11, 2020

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What about using Blender with this $25 addon: https://blendermarket.com/products/better-fbx-importer--exporter

According to the developer the addon supports:

  • Supports automatic bone orientation.
  • Supports armature deform animation.
  • Supports exporting non-linear animation.
  • Supports shape key animation.
  • Supports multiple material sets.
  • Supports multiple UV sets.
  • Supports multiple vertex color sets.
  • Supports meshes attach to bones.
  • Supports mesh instances.
  • Supports generic node transform animation.
  • Supports dummy nodes.

 

But does not support:

  • Does not support IK bones.
  • Does not support custom bone shapes.

 

Anyway I don't know why Mixamo would remove the old format. Seems unlogical.

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New Here ,
Dec 12, 2020 Dec 12, 2020

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Thanks, I'll look into it!

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New Here ,
Dec 12, 2020 Dec 12, 2020

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Each update, since some years, brokes Mixamo a little more. I think this tool is going to die soon and it's a big problem for many creators.

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New Here ,
Dec 12, 2020 Dec 12, 2020

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Well, updates are nice, but currently I cannot import anything from Mixamo. This 2019 format is unsupported/badly supported by all the 3D modelling software I use. I know you guys at Adobe try to keep things 'clean and simple' but adding an option for the export format (2014/2019) would be nice!

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Adobe Employee ,
Dec 14, 2020 Dec 14, 2020

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Hi there, we are working on a patch to reenable 2014 export!

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New Here ,
Dec 13, 2020 Dec 13, 2020

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Hello, 
I come to you as I am having big troubles using Mixamo now, and I cannot find any information on the Mixamo help page:
.OBJ custom characters I try to import don't work anymore. I have the same error message: "Sorry, unable to map your existing skeleton"... Great! But my character has no skeleton, I let Mixamo do it for me as importing a character with an existing skeleton put me into troubles... 
If I try to import a character in .FBX format, I'll have first after the upload my character partially transparent and the auto rigging process times out and sends me back to the screen where I have to place the circles on my character. Trying again will show the same results. I tried exporting with the new Blender both .Obj and .fbx, nothing works anymore. 
I keep hearing that only FBX 2019 works now, but what are the softwares exporting this format? 

Thanks

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LEGEND ,
Dec 13, 2020 Dec 13, 2020

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but what are the softwares exporting this format? 

Fbx is owned by Autodesk and they change the format at will... the Maya builds 2019 Fbx because that software is also owned by Autodesk but you have to upgrade your Maya licence and its not cheep

 

about a year ago the users of this forum tested Fbx 2019 in all kinds of senarios with Windows and Mac systems to find Autodesk did some funky things with the header adding pointless zeros to pack the file out

 

we posted all our findings on the Fuse forum which Adobe clearly didn't bother to read so the short version is Fbx2019 is NOT compatable with most of the older [free] software around which uses the Fbx file system

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