How does the Overdrive parameter work?

New Here ,
Oct 02, 2020 Oct 02, 2020

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I'm a researcher from the University of Florida, and we're thinking of using Mixamo to create animations for a children's storytelling project. One thing we were hoping to learn though, is how the Overdrive parameter works; as in, what aspects of the animation does it actually change? We would have to report on this in our study, so if anybody has any insight, it would be greatly appreciated!

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LEGEND ,
Oct 02, 2020 Oct 02, 2020

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it works with the blendshapes which are now turned off unless you have your character pre-saved to CC library

what overdrive actually does is animation case specific for example

lets say the character smilles after making a jump... how big is that smile?

 

other adjustments;

  • in place = about half the animations have this option and about half of those actually work
  • arm distance = move the arms \ hands out more away from the body... helps stop clipping
  • head turn \ tilt, eye move = part of blendshape and now only for people that saved their characters before Adobe pulled the plug... these are independent of other animations

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Explorer ,
Oct 02, 2020 Oct 02, 2020

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So crazy that you are the defacto support, even though you aren't an employee, just like the Fuse even here on the Mixamo forum.  The product they are supporting.  I suspected the questions I asked about what rigged characters might be supported in the future wouldn't be answered.

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