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I've created a character in Fuse, riggeed with Mixamo, and imported to Cinema 4D.
My problem is: when I move the arms to another position, they and their shoulders look "thinner".
Any suggestion?
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it looks thin because C4D is reading the weight map wrong... in fact its not reading it at all and is just giving a standard "one size fits all" map which is a common mistake that Blender also makes
what to do about it = fit it in C4d {assuming that old software can even make weight maps} or use something more up to date like Iclone
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Also, I think the arms are a little short.
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if you make the neck shorter then the arms will look longer