shoulders look "thin" when in a position other than the t-pose

New Here ,
Oct 13, 2020 Oct 13, 2020

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I've created a character in Fuse, riggeed with Mixamo, and imported to Cinema 4D.

My problem is: when I move the arms to another position, they and their shoulders look "thinner".

Any suggestion?

 

Captura de tela 2020-10-13 155139.jpgCaptura de tela 2020-10-13 155206.jpg

Captura de tela 2020-10-13 155236.jpg

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LEGEND ,
Oct 13, 2020 Oct 13, 2020

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it looks thin because C4D is reading the weight map wrong... in fact its not reading it at all and is just giving a standard "one size fits all" map which is a common mistake that Blender also makes

 

what to do about it = fit it in C4d {assuming that old software can even make weight maps} or use something more up to date like Iclone

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New Here ,
Oct 13, 2020 Oct 13, 2020

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Also, I think the arms are a little short.

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LEGEND ,
Oct 14, 2020 Oct 14, 2020

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if you make the neck shorter then the arms will look longer

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