Workaround I use

Explorer ,
Sep 28, 2020 Sep 28, 2020

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If you export both Obj and Textures from Fuse, and then go to the Mixamo Website and upload Obj, you can animate without skin.

 

You can go to Blender or Unreal and put in your textures from there. Technically, it's just a longer way of doing it.

 

My biggest concern is whether or not Fuse will stay as an application. I don't care if it's supported for user help because this workaround exists, I care if it gets removed from CC so we can't make models anymore. Any word on that?

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Character, Download, Project Integration, Upload

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Explorer ,
Sep 28, 2020 Sep 28, 2020

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Won't work for me, as blend shapes would be lost in the export to .obj.  I have to be able to have the faces show emotion. - Greg

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Explorer ,
Sep 28, 2020 Sep 28, 2020

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Let me know if you find an alternative please

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LEGEND ,
Sep 28, 2020 Sep 28, 2020

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blend shapes are lost now anyway... Adobe has killed that workflow unless you already have your character saves to CC library before they pulled out the plugs

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New Here ,
Sep 29, 2020 Sep 29, 2020

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I am also on that point, I am ONLY using the blendshapes, is there any known alternative on how to export blenshapes from fuse?

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Community Beginner ,
Sep 30, 2020 Sep 30, 2020

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If you're worried about losing FuseCC, you can always get Fuse 1.3 from Steam.

Losing Blendshapes and the Fuse-to-Mixamo integregation is the last nail in the coffin for me.

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Adobe Employee ,
Sep 30, 2020 Sep 30, 2020

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LATEST

Fuse will be removed from Creative Cloud and will no longer be available for download.  It was supposed to be removed on September 13th, but due to a technical issue was delayed slightly.  We expect it to be removed any day now.

Senior Product Manager, 3D & Immersive

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