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.oam button breaks when brought into Muse

New Here ,
Jul 08, 2017 Jul 08, 2017

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Hey Guys! If anyone can help me with this issue I'm having that would be amazing!

I finally was able to get my button mouseover and mouseout scripts to work properly within Adobe Animate cc. Tested just fine, but when i bring the .oam into Muse, the mouseout script seems to be broken?

here is the script I'm using for the button

this.homeBTN.addEventListener("mouseover", over.bind(this)); 

 

function over() 

  this.LINE.gotoAndPlay("over"); 

 

this.homeBTN.addEventListener("mouseout", out.bind(this)); 

 

function out() 

  this.LINE.gotoAndPlay("out"); 

this.homeBTN.addEventListener("click", fl_ClickToGoToWebPage_2);

function fl_ClickToGoToWebPage_2() {

  window.open("http://www.hausofmood.com", "_top");

}

Ive gone ahead and made it live on my site:

www.hausofmood.com

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correct answers 1 Correct answer

LEGEND , Jul 08, 2017 Jul 08, 2017

first Adobe Animate CC is not a good fit for Muse yet... I'm sure Adobe has a small team working on it but I wouldn't use it at this stage so Edge Animate is the better option.

i would assume you don't have all the codes enabled in your Animate template but its hard to tell without all the files... best of luck with it

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LEGEND ,
Jul 08, 2017 Jul 08, 2017

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first Adobe Animate CC is not a good fit for Muse yet... I'm sure Adobe has a small team working on it but I wouldn't use it at this stage so Edge Animate is the better option.

i would assume you don't have all the codes enabled in your Animate template but its hard to tell without all the files... best of luck with it

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Guide ,
Jul 09, 2017 Jul 09, 2017

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I would not say that Animate CC is not a good fit for Muse yet. But making buttons using oam is absurd. Oam - is a complete HTML document, which is located in the iframe, but not just an object like <button>. Thus oam is suitable only for bannerers or animation decorations, but not for control elements.

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New Here ,
Jul 09, 2017 Jul 09, 2017

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Thanks! I suppose theres no other way to get that effect within Muse, and Ill just go into the code and work around it!

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