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discplacement and texture for 3d terrain

New Here ,
Sep 07, 2023 Sep 07, 2023

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Hello, I am tasked with created a simulation scene in a muddy field.  I am asking the generative fill and expand to create, starting at 500 pixels, a simple muddy and grass patch, enough resoltion to be pleasant on the eyes standing at ground level in vr.  However the size for the simulation is prob around 100 meters, I am pulling out the gen expand and can get some good results but at around 4k the new tarrain is confused and a low res blur.  I plan to have multiple 4k images to create the 100 meter environment. Any tips, as this seems an amazing way to create detailed terrain for ingame environments.

 

ty

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Desktop-macOS , Web

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Community Expert ,
Sep 08, 2023 Sep 08, 2023

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Hi @eveh48157933 resolution restrictions are a purposeful limit in this beta. There are size restrictions on how large you can use Gen Fill or Expand at this time to limit processing.

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Community Expert ,
Sep 08, 2023 Sep 08, 2023

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Also beta software is to only be used for personal use, not commercial per the beta guideline agreement.

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