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While I understand that using STL files from Thingiverse aren't guaranteed in any way to work in Photoshop... I have an STL file that used to work flawlessly in CC 2018 and is now utterly unworkable in CC 2019. I've got the latest version as of this posting date.
Model looks like this:RackMultipart2019031633278jpa1-05125d8d-2521-43d7-b537-11b82c1d1945-119770193.png
(There's a bunch of domes).
In CC 2018, opening the file immediately results in a UV map that looks like this:RackMultipart20190316128248kja-55f26a43-ea25-4eda-83ed-914b1fdb7d89-1570501865.png
The round parts are the domes, and it all paints quite nicely.
In CC 2019, opening the file results in a prompt to generate UVs. The generated UV looks like this:RackMultipart20190316242161cax-bc63d5ee-8d7c-4296-b929-b327590dd4a6-342195605.png
It is unusable. The result is the same with/without the preserve appearance checkbox.
Additionally!!!!RackMultipart201903164665ncfuu-2dd54c82-49ee-47fb-b664-40accca47aa8-1023566653.png
RackMultipart20190316966011tjc-98620e64-d05a-4eba-9d5b-0274d45ecce1-1766408482.png
RackMultipart20190316934661y9f-88ed5a82-f957-4f4c-ad40-14a622eb07e3-61583162.png
RackMultipart2019031629471sega-f7299b30-5179-483a-8c92-338c0c8cea03-1476156611.png
The exact same tool-tip appears for all 3 of these options in the Generate UVs dialog.