With some quick testing under similar conditions, that does appear to have fixed the issue.
I seem to recall that I had made adjustments to GPU settings to address an issue with the original release (CMYK text), so perhaps that is where things went wrong.
I'm on win10, Photoshop 22.1.0 (but the same issue exists in 20.0.10), nvidia drivers updated yesterday (1070ti).
I don't experience any crush, but liquify filter doesn't work on partially transparent layers, even when they're smart object:
- pixels get smudged (kind of layer blend set to dissolve)
- whenever I try to reopen and edit a smart object, it doesn't remember the modifications previously applied, and if I change the contenct of the smart object, pixels get smudged.
- I have to apply the liquify filter again in order to make any modification to the layer.
Using ALT before invoking the liquify filter seems to retain the modification and the modified mesh, but for all the previously applied instances, the modified mesh is ignored. Even when using ALT, on a smart object, the previous modifications are ignored.
I also tried removing the preferences (of both versions of Photoshop) and it didn't fix the problem.