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3D - Rendering problem HELP!

Explorer ,
Jun 03, 2021 Jun 03, 2021

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I'm loading in my own background with IBL and using that to help light an object. Except, everytime I render, it's bright and doesnt match the lights and shadows I have set prior to rendering. 

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correct answers 1 Correct answer

Community Expert , Jun 03, 2021 Jun 03, 2021

Hi

The Open GL (Preview) and ray traced renders are not going to match exactly, but the issue at the moment is that the preview render is too dark compared to the final render.

 

Go to the colour box under the IBL and click on it. Set it to R 0.500, G 0.500, B 0.500

Now turn the IBL intensity down until it looks right (around 45%)

Your render brightness will be much closer now

 

If you really want accurate previews and faster rendering, consider using a proper 3D application such as Blender. You

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Community Expert ,
Jun 03, 2021 Jun 03, 2021

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Hi

Could you post a link to your PSD file (dropbox or similar) and I'll take a look at it. It could be a setting but could also be that 3D in Photoshop is quite buggy and you may have hit one of it's many bugs.

 

Dave

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Explorer ,
Jun 03, 2021 Jun 03, 2021

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Community Expert ,
Jun 03, 2021 Jun 03, 2021

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Hi

The Open GL (Preview) and ray traced renders are not going to match exactly, but the issue at the moment is that the preview render is too dark compared to the final render.

 

Go to the colour box under the IBL and click on it. Set it to R 0.500, G 0.500, B 0.500

Now turn the IBL intensity down until it looks right (around 45%)

Your render brightness will be much closer now

 

If you really want accurate previews and faster rendering, consider using a proper 3D application such as Blender. You can bring the render back into Photoshop for compositing

 

Dave

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Explorer ,
Jun 03, 2021 Jun 03, 2021

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Fantastic! That seems to have done it! Thank you very much, Dave. 

 

Alex

 

 

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