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I would like to increase the size of the flames. Any suggestions? Thanks.
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Hi @pjglad.
Generative Fill might be a suitable tool for this. Here’s an article with more information about the tool and tips on how to use it effectively: https://adobe.ly/40QxnLU
Let us know if you have any questions. ^CM
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By @CMass
Sorry, but I have to ask... Did your mum and dad name you Chris? I can imagine you taking a bit of ribbing over the years if your name was Chris Mass.
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Have a look at Filter > Render Flame and use 3. Multiple Flames One Direction
You need to make a workpath for the filter to use. You can see the p[ath I used in green.
You can control length, width etc.
It applies the result directly to the layer rather than just the flames (unless I missed something) so copy the area you need to a new layer so you control the result. I think I went a bit too far with my settings 🙂 It's a useful tool though.
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OK, I thought about it some more. It's a long time since I last used this tool.
It makes a lot more sense to start with an empy layer so you can move the flames without having to worry about any background content. I did try making the layer a Smaret Object so we could fine tune the settings, and Flames remain greyed out if an SO is selected.
An issue here is that the shape of the fire pit is oval, so the resulting flames follow the ark of the nearer edge. So I copied the Flames layer and moved it behind the orginal flames layer, and used Free Transform > Warp > Arch to shape copied layer to fit the pit.
The nearer flames were nudging over the top of the fire pit, so we used a mask to hide that.
Added a curves layer to try and make the flames look more real, and reduced saturation a touch.
Used the Smudge tool to randomise the darker tips of the nearer flame layer to prevent its shape following the outline of the pit.