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Hi
This hasn't been a problem before, but now when I try to save out some composited texture bakes from Photoshop as a TGA file, the option to check the Alpha Channel box is greyed out, giving me no transparency when I load it into Maya. I set it to 32-bit when exporting, and the Mode is set to 8-bit. Not sure if that needs changing... The last texture export I did was set to 8-bit too. I've tried playing around with the Alpha in the Channels box, but it doesn't seem to be making any difference. Any ideas what I'm doing wrong?
Thanks
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you need to make an alpha channel from the channel panel .
make a selection then click on the icon in the channel panel ( save selection as channel )
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Turns out the problem was because I'd added an alpha mask twice. There was already one assigned as part of a mask on a folder, and adding another one in the list was conflicting with it. 🙂