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Clipping mask error, revealing layer above that should not happen

Explorer ,
Aug 22, 2024 Aug 22, 2024

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Windows 11, currently updated Build 22631
PS2024 currently updated/current build 25.11
AMD Ryzen 9 5950X 16-Core Processor chipset currently updated
x570 Gigabyte Aorus Master MODO, chipset and BIOS currently updated
32 gig RAM

NVIDIA GeForce RTX 3080 Ti currently updated

 

Full system is 100% up to date, unless something is not listed above and asked again, I will not repeat that yes I am update to date.

Has anyone seen this issue before? I just started seeing it this morning. I have my layers setup from top to bottom: Texture (on overlay mode), Lines w/clip mask (normal), keylight color Red w/clip mask (linear add), keylight color grey w/clip mask (linear add), base colors (normal), flats layer (background/normal). With all layers on, I make a stoke in the clip mask of one of my keylights and a block of texture layer appears as if I'm revealing normal mode texture layer...but I'm not even working on that layer, nor should it be in normal mode. BUT after making the stroke, I turn off the texture layer, it goes away and I can make as many strokes as I want, it will not appear...until I make other stroke with the texture layer back on. I've gone through my PC over the last couple of weeks to clean the HD, RAM and video card are working properly, making sure all is updated (PS 2024 current build) and settings in PS are still correct. The workaround is to keep the top layer off until trapping for final but this is ridiculous. Screenshot examples below and video attached.

Screenshot 2024-08-22 111819.jpg

Screenshot 2024-08-22 123239.jpgScreenshot 2024-08-22 123327.jpgScreenshot 2024-08-22 123421.jpg

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Adobe
Explorer ,
Aug 22, 2024 Aug 22, 2024

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I have tested this error with 25.11 (current build) and 24.7.4 (last build for 2023), the issue still remains.  However, with build 24.2 (earlier 2023 build), the issue does not happen. So, something is not working well with new builds

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