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Create more of 1000 PathPoint into Photoshop (with Javascript)

Community Beginner ,
Nov 10, 2021 Nov 10, 2021

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Hi community !

I draw a lot of illustrations in illustrator, which are later interpreted in photoshop.

 

I have a script (javascript) that saves all the vector points (PathPointsInfo) of illustrator in a .txt file like this :

Path1;1;true;1775;1774;465.495299999999,-377.652822148496;465.495299999999,-377.652822148496;465.495299999999,-376.011522189959;PointType.CORNER
Path1;1;true;1775;1773;465.495299999999,-513.212618723967;465.495299999999,-514.85371868251;465.495299999999,-513.212618723967;PointType.CORNER
Path1;1;true;1775;1772;462.518899999999,-516.189018648777;462.518899999999,-516.189018648777;464.160099999999,-516.189018648777;PointType.CORNER
Path1;1;true;1775;1771;258.094499999999,-516.189018648777;240.584999999999,-516.189018648777;258.094499999999,-516.189018648777;PointType.CORNER

Path1;1;true;1775;1770;206.0826,-510.945518781239;189.510199999999,-507.554318866908;223.0857,-514.424718693347;PointType.SMOOTH
Path1;1;true;1775;1769;157.631599999999,-495.905519161181;142.338099999999,-489.436819324595;173.2089,-502.494118994739;PointType.SMOOTH
Path1;1;true;1775;1768;113.7894,-472.108819762337;100.1235,-462.876219995572;127.5874,-481.430419526853;PointType.SMOOTH
Path1;1;true;1775;1767;75.5941999999995,-440.594900000001;63.9159,-428.916720853461;87.2726999999995,-452.273520263419;PointType.SMOOTH
Path1;1;true;1775;1766;44.0802999999996,-402.399721523337;34.7585999999992,-388.601821871901;53.3130999999994,-416.065900000001;PointType.SMOOTH
Path1;1;true;1775;1765;20.2835999999988,-358.557522630884;13.6948999999986,-342.979899999999;26.752199999999,-373.851222244532;PointType.SMOOTH
Path1;1;true;1775;1764;5.24350000000049,-310.106523854858;1.76419999999962,-293.103324284395;8.6346999999987,-326.678623436213;PointType.SMOOTH
Path1;1;true;1775;1763;0,-258.094525168792;0,-240.5851;0,-275.604024726465;PointType.SMOOTH
Path1;1;true;1775;1762;5.24350000000049,-206.082700000001;8.6346999999987,-189.5104;1.76419999999962,-223.085800000001;PointType.SMOOTH
Path1;1;true;1775;1761;20.2835999999988,-157.631600000001;26.7523000000001,-142.338;13.6948999999986,-173.2091;PointType.SMOOTH
Path1;1;true;1775;1760;44.0802999999996,-113.789400000001;53.3127999999997,-100.123400000001;34.7585999999992,-127.5873;PointType.SMOOTH
Path1;1;true;1775;1759;75.5941999999995,-75.5942000000005;87.2727999999988,-63.9155000000001;63.9156999999996,-87.2727000000004;PointType.SMOOTH

 

This file is then used in Photoshop (always with javascript) to recreate all the paths.

but I have a problem whith the paths who had more than 1000 dots.

 

have you a soluce for keep theses big Path items whithout to cut ?

 

Thanks !

 

Romain

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Actions and scripting , macOS , SDK , Windows

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correct answers 1 Correct answer

People's Champ , Nov 11, 2021 Nov 11, 2021

This script adds a path with two subpaths.

One contains 2000 points, the second 1500.

As you can see, everything works, while the DOM function throws an error.

 

try {

var pth = new Array();  
var p0 = new Array();
var p1 = new Array();

for (var i = 0; i < 2000; i++)
    {
    p0[i] = new PathPointInfo();   
    p0[i].kind = PointKind.SMOOTHPOINT;  
    p0[i].anchor = [i,i];
    p0[i].leftDirection  = p0[i].anchor;
    p0[i].rightDirection = p0[i].anchor;
    }

for (var i = 0; i < 1500; i++
...

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Community Expert ,
Nov 10, 2021 Nov 10, 2021

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What is the problem you have with more then 1000 points is it just a performance problem that a lot of control points but I believe Photoshop supports that. I have never counted the points in this path.  There lot of  lag transforming and editing this path.

image.png

JJMack

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Community Beginner ,
Nov 11, 2021 Nov 11, 2021

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Hi JJMACK,

you use a copy/past enter illustrator & photoshop or use an importation of each dot with a script ?

 

Thanks !

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Community Expert ,
Nov 10, 2021 Nov 10, 2021

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Is this all on one path? I know there's a limit to path numbers, can't remember if it's 200 or 2000. Ran into the same issue transferring a path from IA. I had to do it in batches. I used an xml file to save the anchors and handles.

Kings.jpg

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Community Beginner ,
Nov 11, 2021 Nov 11, 2021

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Hi Chuck Uebele,

 

i have multiple path but some paths have more than 1000 dots. Test performed on 4 paths (293,802,922 & 1008 dots).

if my file .txt contain the path with 1008 coordonates, photoshop cannot recreate the dots.

I think Adobe has blocked in photoshop, the analysis of the number of coordinates at less than 1000 dots.

here :

"Joyeuses" = 1008 dots = 1 path

Star = 293 dots = 1 path

romainc35492390_0-1636618149343.png

 

 

i think that the same problem that this :
Scripting Photoshop: path has too many points to be converted to selection? - Graphic Design Stack E...

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Community Expert ,
Nov 11, 2021 Nov 11, 2021

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I do not install AI.  However I read in version 23 Adobe added  Paste in as layers in Photoshop from AI.   I also believe there has also been a way to pass Paths between AI and Photoshop.  Have you tried either of these methods to transfer your AI Path into Photoshop. Why script it if those features work.  In Photoshop I see a menu item File>Export>Path to Illustrator. Does AI have a menu item Export Path to Photoshop?

JJMack

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Community Expert ,
Nov 11, 2021 Nov 11, 2021

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Yea, looks like the same issue. I'm not sure what you can to, if there is a limit and you have more than 1000 on a single path. I would think many if these limits are old, when computers weren't as powerful. Seems like Adobe could raise these limits now.

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People's Champ ,
Nov 11, 2021 Nov 11, 2021

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The DOM model does not allow creating a path with more than 1000 points. However, manually creating a Path with more than 1000 points is realistic. I'll see later what can be done using the AM code. There is no time now.

 

p.s. There can be 998 paths in the file. This is described in the PSD specification.

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Community Expert ,
Nov 11, 2021 Nov 11, 2021

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Time for a feature request, then...

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LEGEND ,
Nov 11, 2021 Nov 11, 2021

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I never tried to collect subPathItems anchorPoints to make a selection from them using DOM. I think I had no idea that is possible. I was doing it by much faster AM only.

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Community Expert ,
Nov 11, 2021 Nov 11, 2021

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Hi @*Romain* 

 

Have you tried using the Simplify command from the Object > Path menu in Illustrator before bringing these paths into Photoshop? They both have a lot of extraneous points. Be sure to click the ellipses (...) to bring up options for better control and read this Help file to understand how to use this feature without changing the shape of your artwork:

https://helpx.adobe.com/illustrator/using/simplify_paths.html

 

44A514F0-7547-4480-94D2-62579AE109EE.png

 

Jane

 

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People's Champ ,
Nov 11, 2021 Nov 11, 2021

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This script adds a path with two subpaths.

One contains 2000 points, the second 1500.

As you can see, everything works, while the DOM function throws an error.

 

try {

var pth = new Array();  
var p0 = new Array();
var p1 = new Array();

for (var i = 0; i < 2000; i++)
    {
    p0[i] = new PathPointInfo();   
    p0[i].kind = PointKind.SMOOTHPOINT;  
    p0[i].anchor = [i,i];
    p0[i].leftDirection  = p0[i].anchor;
    p0[i].rightDirection = p0[i].anchor;
    }

for (var i = 0; i < 1500; i++)
    {
    p1[i] = new PathPointInfo();   
    p1[i].kind = PointKind.SMOOTHPOINT;  
    p1[i].anchor = [i+10,i];
    p1[i].leftDirection  = p1[i].anchor;
    p1[i].rightDirection = p1[i].anchor;
    }

pth[0] = new SubPathInfo();                                                    
pth[0].operation = ShapeOperation.SHAPEADD;
pth[0].closed = true;                                                            
pth[0].entireSubPath = p0;                                                         

pth[1] = new SubPathInfo();                                                    
pth[1].operation = ShapeOperation.SHAPEADD;
pth[1].closed = true;                                                            
pth[1].entireSubPath = p1;                                                         
                                                                                       
//app.activeDocument.pathItems.add("Path", pth);  // fail !!!                                                                  

add_path("Path", pth) // ok !!
   
function add_path(name, sub_path_info)
    {
    try {
        var d = new ActionDescriptor();
        var r = new ActionReference();
        r.putProperty(stringIDToTypeID("path"), stringIDToTypeID("workPath"));
        d.putReference(stringIDToTypeID("null"), r);
        var list = new ActionList();

        for (var i = 0; i < sub_path_info.length; i++)
            {
            var d1 = new ActionDescriptor();

            switch (sub_path_info[i].operation)
                {
                case ShapeOperation.SHAPEADD:       d1.putEnumerated(stringIDToTypeID("shapeOperation"), stringIDToTypeID("shapeOperation"), stringIDToTypeID("add"));      break;
                case ShapeOperation.SHAPEINTERSECT: d1.putEnumerated(stringIDToTypeID("shapeOperation"), stringIDToTypeID("shapeOperation"), stringIDToTypeID("intersect"));break;
                case ShapeOperation.SHAPESUBTRACT:  d1.putEnumerated(stringIDToTypeID("shapeOperation"), stringIDToTypeID("shapeOperation"), stringIDToTypeID("subtract")); break;
                case ShapeOperation.SHAPEXOR:       d1.putEnumerated(stringIDToTypeID("shapeOperation"), stringIDToTypeID("shapeOperation"), stringIDToTypeID("xor"));      break;
                }

            var list1 = new ActionList();
            var d2 = new ActionDescriptor();
            d2.putBoolean(stringIDToTypeID("closedSubpath"), sub_path_info[i].closed);

            var list2 = new ActionList();

            for (var n = 0; n < sub_path_info[i].entireSubPath.length; n++)
                {
                var d3 = new ActionDescriptor();

                var d4 = new ActionDescriptor();
                d4.putUnitDouble(stringIDToTypeID("horizontal"), stringIDToTypeID("distanceUnit"), sub_path_info[i].entireSubPath[n].anchor[0]);
                d4.putUnitDouble(stringIDToTypeID("vertical"),   stringIDToTypeID("distanceUnit"), sub_path_info[i].entireSubPath[n].anchor[1]);
                d3.putObject(stringIDToTypeID("anchor"), stringIDToTypeID("point"), d4);

                var d4 = new ActionDescriptor();
                d4.putUnitDouble(stringIDToTypeID("horizontal"), stringIDToTypeID("distanceUnit"), sub_path_info[i].entireSubPath[n].leftDirection[0]);
                d4.putUnitDouble(stringIDToTypeID("vertical"),   stringIDToTypeID("distanceUnit"), sub_path_info[i].entireSubPath[n].leftDirection[1]);
                d3.putObject(stringIDToTypeID("forward"), stringIDToTypeID("point"), d4);

                var d4 = new ActionDescriptor();
                d4.putUnitDouble(stringIDToTypeID("horizontal"), stringIDToTypeID("distanceUnit"), sub_path_info[i].entireSubPath[n].rightDirection[0]);
                d4.putUnitDouble(stringIDToTypeID("vertical"),   stringIDToTypeID("distanceUnit"), sub_path_info[i].entireSubPath[n].rightDirection[1]);
                d3.putObject(stringIDToTypeID("backward"), stringIDToTypeID("point"), d4);

                d3.putBoolean(stringIDToTypeID("smooth"), sub_path_info[i].entireSubPath[n].kind==PointKind.SMOOTHPOINT);
                list2.putObject(stringIDToTypeID("pathPoint"), d3);

                d2.putList(stringIDToTypeID("points"), list2);
                }

            list1.putObject(stringIDToTypeID("subpathsList"), d2);
            d1.putList(stringIDToTypeID("subpathListKey"), list1);
            list.putObject(stringIDToTypeID("pathComponent"), d1);
            }

        d.putList(stringIDToTypeID("to"), list);
        executeAction(stringIDToTypeID("set"), d, DialogModes.NO);

        // rename path
        var d = new ActionDescriptor();
        var r = new ActionReference();
        r.putClass(stringIDToTypeID("path"));
        d.putReference(stringIDToTypeID("null"), r);
        var r1 = new ActionReference();
        r1.putProperty(stringIDToTypeID("path"), stringIDToTypeID("workPath"));
        d.putReference(stringIDToTypeID("from"), r1);
        d.putString(stringIDToTypeID("name"), name);
        executeAction(stringIDToTypeID("make"), d, DialogModes.NO);
        }
    catch (e) { throw(e); }
    }

 
} catch (e) { alert(e); }

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LEGEND ,
Nov 11, 2021 Nov 11, 2021

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I did not try this, but does adding the path fail when there's already one, same named?

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Community Beginner ,
Nov 12, 2021 Nov 12, 2021

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It works !

 

thanks a lot for your response @r-bin !

can you know if there is a limit with this script ?

 

Have a good day !

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Community Expert ,
Nov 12, 2021 Nov 12, 2021

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There are always limits is there something beyond infinity IMO infinity is a figment of the human mind .  Some Photoshop limits are awfully small like you can one have up to 53 Alpha channels. Where you can have 8,000 layer with layer mask,  If I can have 8,000 layer mask why can I only  have 53 Alpha mask.

JJMack

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Community Expert ,
Nov 30, 2021 Nov 30, 2021

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I've been struggling with the same problem for about 5 hours now. Excellent! Thank you!

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Community Expert ,
Nov 11, 2021 Nov 11, 2021

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@*Romain* Is there any reason why you don't just copy the path from Illustrator then Paste as Layers into Photoshop (introduced with v23)?  I've just tried it with 1018 point path and it worked fine.

 

I then transformed it and copied and paste in the other direction -i.e back to illustrator and the transformed path went back into Illustrator with all 1018 points.

 

Dave

 

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