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To get a reflection of the bike on a shiny floor rotation tool is used. I do not think image look natural. Because 180 degree rotation takes the back wheel to front & front wheel to back. What is the alternative solution to this issue?
Use Flip Vertical.
A wee tip:
Make the reflection a Smart Object, and give it a touch of perspective. Remember that the bike/object has width, and any bit of the reflection is going to be on a line directly between your eye and the coresponding area on the primary object. It's not arbitrary because the further away your percieved point-of-view, the straighter the reflection would be.
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Use Flip Vertical.
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Thanks
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A wee tip:
Make the reflection a Smart Object, and give it a touch of perspective. Remember that the bike/object has width, and any bit of the reflection is going to be on a line directly between your eye and the coresponding area on the primary object. It's not arbitrary because the further away your percieved point-of-view, the straighter the reflection would be.
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Thanks for the more refined solution. I can noticed when I see the sunlight shadow of a skyscarper, it is perspective. This is also I can imagine it is perspective to eye. Really it is a excellent enhancement.
Why does makeing reflection a Smart Object?
I am asking following question for curiosity. If a object is in a 3D model only we can see the opposite site by rotating it. How does Ps do this?
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If a object is in a 3D model only we can see the opposite site by rotating it. How does Ps do this?
It does not, and that is something that can make it easy to spot a real reflection from a Photoshop inverted image 'reflection', particularly when the object is close to the camera. As an example, using Trevor's good post above, in a real reflection you would not see the top of the rear tyre but you would see parts of the bottom of the engine and frame that are not visible in the direct view. The only way to achieve those would be:
a. Photograph a real reflection
b. Use a 3D model and render a reflection
c. Paint in the differing view elements - don't underestimate the skill required to do that effectively.
Dave
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I couldn't grasp the idea. If an object is a nonsymmetrical one. How does Ps handle flipping the object to opposite site.
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Now I can grasp the idea. I do not know whether it correct or not. Ps is capable to make this kind of image reflection. It is incorrect to relate this with the usual action.
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To make the extra step, you can use a directional gausian blur. As reflections under an angle turn more sharp towards smaller view angle