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Photoshop 2024 has a Color Management issue (GLITCH) on external monitors. I don't know if it is on all monitors, but it is on my ASUS Art Pro 4K Monitor. It does not happen on screens that are attached to the computer, like a laptop screen or an iMac. It only happens on an external monitor. My monitor has its profiles stored in the moniotor itself, so I thought it might have something to do with that, but it DOES NOT happen in Photoshop 2023. I can open the same images in 2023 and 2024 and the issue only occures on PS 2024.
With all of that being said, you can see why I call this a GLITCH. It is some kind of strange gremlin in there and it is not an understandable one. It is a weird issue with PS2024. Until it is fixed, I think I can't even trust 2024's color management.
Some things abut my system
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Same here on Ps v 25.0.0, except my images look oversaturated instead of less saturated. Maybe because of profile differences.
But the window moving behaviour is the same.
T.
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My monitor has its profiles stored in the moniotor itself,
By @Jared Platt 2
We need to clear one thing up first. The monitor profile is not stored in the monitor - the calibration tables are; that's a different thing.
To briefly explain the difference: The monitor profile is a description of the monitor's behavior in its calibrated state. The profile doesn't do anything, it's just a map. The profile has a much higher precision level than the calibration, and using more parameters.
The monitor profile is set up in the operating system. The application loads the monitor profile from the operating system at startup. Photoshop just loads whatever profile it gets from the OS for each screen. This profile is then used in a standard profile conversion, and these recalculated numbers are sent to screen.
With that out of the way.
The most likely explanation is that the profile has some properties that causes the system to stall and not load it properly. We've seen a few cases recently where version 4 and/or LUT-based profiles don't work well with MacOS (I don't know if it's widespread or isolated cases). It could also be that the profile isn't written to correct icc specification.
The first thing to do here is to go into the calibration software and make sure it's set to make version 2 and matrix-based profiles. Those are always the safe options, and most experienced users on both platforms routinely do this.
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I wouldn't go spending a lot of time tinkering with your system.
Given that the issue is happening on other people's systems too, and those systems were functioning normally before the application update, the most likely culprit is the updated application itself.
The fact that simply moving a window corrects the glitch also points squarely at a software bug.
In the vast majority of cases, the one thing that changed before a problem is the thing that's the culprit.
Here, the one thing that changed was the app update — you've confirmed that other users see the issue too and that they also only saw the issue arise with this update.
In working with Photoshop since version 1, I've seen these kinds of issues almost invariably traced back to bugs in the app that were not caught in testing. They're typically addressed in future updates.
I'd report the issue as a bug to Adobe and look for future updates.
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It could also be a GPU-related problem. The actual conversion into the monitor profile is performed in the GPU. The additional descriptions in the last two posts make that more likely.
Photoshop moves more and more functionality to the GPU, and requirements increase with new calls and new functions. Latent bugs can surface in a new Photoshop version.
This is not a general Photoshop problem, I'm not seeing it on either of my two Windows systems, and in fact this is the first time I've heard about it here in the forums.
Post Help > System Info to show the GPU configuration.
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OK, quick test: Uncheck "Use Graphics Processor" in Preferences.
That shifts display color management off the GPU and back to the CPU.
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That shows it's a GPU bug and you should take it up with Apple.
...or at least a bug in the interface between the GPU and the monitor profile. You still haven't said anything about your monitor profile and where it comes from, which calibrator you're using. These things can be two sides to the same coin: a marginal profile can cause the GPU to fail, and a latent GPU bug can cause a monitor profile to fail.
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You're not alone. Experiencing it now on PS 2024 version 25 on Windows 10.
Very frustrated as I cannot edit photo's because of CR & PS showing false colors upon opening Original Camera File.
I thought it was my monitor and started messing with my color management on my display and PS then i see others with the same problem.
These programs cost alot of money to be having this type of problem. Not happy with Adobe.
CSR's no help either. I have spent 4 days and countless hours with CSR's for them to tell me to calibrate my monitor.
DO NOT CALIBRATE YOUR MONITOR! This is Adobe's fault, they need to fix this ASAP!
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It is a PS problem not anyone's monitor.
Adobe needs to be aware that customers are not going to run out and buy new laptops/desktops everytime they want do a fancy upgrade. Adobe needs to be keenly aware that they need to make their programs work for current systems and monitors and not do upgrades that force people to have to purchase new equipment to run their program. There are other photo editing software programs besides Adobe. This company needs to remember customers have other options besides them.
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Using a calibrator to make a new monitor profile, to known good parameters, is the solution to these problems, not the cause.
Do not touch your color settings! That's not where the problem is.
Photoshop and ACR just use the monitor profile they get from the operating system. If the profile is bad, that is not something Adobe can control.
The actual conversion into the monitor profile is executed in the GPU. If the GPU driver is buggy, again, that is outside Adobe's control.
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It's not an OS or hardware issue, as these systems were running fine before the Adobe update.
If the update is what has changed, then that's where the problem is.
The fact that simply moving the window nerfs the glitch also suggests it's a software issue.
Even if there's an incompatibility with the GPU, that's still a software issue.
Software devs are tasked with writing software that runs properly on the systems for which they're sold. Not the other way around. But it's rare for software to be tested on all configs, so bugs are almost always present in a yearly update.
They've been happening since PS was invented.
Report the bug to Adobe and hope for an early fix.
If you want to report it to Apple too, be my guest.
But I can almost read you the verbatim script of how that will go. : )
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That is a simplistic interpretation that will get in the way of effective trobleshooting.
A new Photoshop version will have new code, new GPU functions and new calls to the GPU. The most dramatic development in Photoshop/ACR/Lightroom in recent years, is the explosion in GPU functionality. It happens in leaps in every new version.
So it can easily happen that latent problems come to the surface.
Software isn't written to run on hardware. Software is written to APIs (application programming interfaces). Photoshop has no control over the GPU or the GPU driver or the OS interaction with the GPU. It only knows the APIs, and they are standard functions.
In the same way, Photoshop has no control over the monitor profile. It can only use what it gets.
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FIXED in BETA 2024
OK. Everyone can stop fighting about whether this is an Adobe thing or a computer hardware, or monitor thing. In the newest version of Photoshop BETA 2024, the issue is resolved. They fixed something in the code and it is working correctly again. At the moment, Photoshop 2024 still has the issue, but Photoshop 2023 is fine and Photoshop BETA 2024 work perfectly. So, Aodbe found the issue and fixed it. So... that answers the question of what it was and it who needed to get the job done. But much more importantly, it is fixed. We just need to wait for the fix to get pushed to the Photoshop 2024 in the next dot release. I hope that is soon, but until then, I will just be using Photoshop BETA 2024.
If Adobe wants to mark this as the correct answer and maybe tell us when the Dot release is going to come out with this fix in it, that would be great.
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=;- )
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I have excactly the same problem. I'm also on mac and the colors between an image opened in PS 2024 is vastly differnt from preview or PS 2023.
This is not acceptable in a pro tool where color is super important.
The images in PS 2024 look like you would see Argb images in a non color managed environment. (somewhat desaturated)
At least the saved files seems to be ok.
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OK, so now we have three users, all on Mac, all with an external display where the monitor profile doesn't load properly.
(There was a Windows user up there, but that was clearly an unrelated issue).
What would be very useful to know at this point, is what monitor profile these three users have set up for this external display. Where does the profile come from? Yes, the monitor profile is significant here, because it's very obvious that the problem is failure to load the profile properly.
What OS version? The OP says Ventura, the other's don't say.
What GPU? M1/M2? A discrete AMD GPU, which one?
In short, help the engineers narrow it down. Three complaints, without any specific details, isn't much to go on.
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I don't think the issue is with the monitor profile not loading, that's on the os side and all other apps, including PS 2023 do display correct.
Now i'm on monteray, latest version on a mac pro with D500 gpu.
My profile is one i made with a calibrator and it's loaded in the os, not the screen hardware. Furthermore, i have the problem on both screen, each have their own profile.
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When I say the monitor profile isn't loading correctly, I'm just describing the symptom. That is very obviously what is happening. I don't think anything about what the cause is.
The monitor profile is always loaded in the operating system. Photoshop uses whatever profile it gets from the operating system when it starts up. You're confusing with the calibration tables, which on more expensive monitors can be stored internally in the monitor. But that's not the monitor profile.
It's not the first time this happens BTW. Some years ago there was a very similar problem, also on Mac, and also on external displays. What happened then was that the monitor profile for the primary integrated display was also used for a connected external display. There were lots of reports about this. Apparently Apple eventually fixed that, because the reports just stopped coming at some point. Until now. It may not be the very same issue, but it's very similar.
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Just for a second, focus less on who to blame and more on what is actually happening.
It's very clear that the monitor profile is not loading, or the wrong monitor profile is loading. That's a symptomatic description, not a diagnostic. It doesn't say anything about the cause.
It's also clear that this is happening to very few users, so whatever the problem is, it becomes very important to provide as much specific information as possible. What's special about these three systems? Not saying it's not a real problem, only that it's not widespread.
It isn't necessarily "fixed" in the beta. It can be that different GPU calls either triggers it or not. That's troubleshooting 101.