I'm trying out the new Substance Materials implementation in PS Beta and I was wondering if we can somehow use Inner Shadow (for example) as a curvature map? In case you're wondering, in Substance Painter you can bake a curvature map that kinda acts like a mask which helps the smart material know where to put edge wear for example. Many Substance Materials have this funcionality. It would be super useful for Text for example. Inner Shadow can tell the plugin where to put the edge wear, which will make the text look a LOT less FLAT.
Any idea if we can do that or if this will be added in the future?
The Substance Plug in just puts the textures on a flat plane and lights them, effectively allowing you to place planes of material texture within your 2D image.. There is no interaction with a mesh or mesh bake as Photoshop has no baking within it. If you need it to interact with a baked mesh then Substance Designer / Painter would be a better option.
Yes, but I see that you can change the lighting which means you can interact with the normal maps, there's also displacement map and roughness map, so curvature is not far from being implemented. I think the feature will be added eventually.