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This is sad! I spent so many hours getting good with the materials. Noticed the lack of certain aspects, but didn't think it would be removed.
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If Photoshop was the only app that Adobe developed, then I would expect its 3D to be improved... However, with cross-over into other "competing" internal products, the development team has to consider continuing development vs. opting out.
https://www.adobe.com/products/substance3d/3d-augmented-reality.html
As this isn't included as part of the standard CC subscription, it is also another revenue stream. 🙂
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You have to get used to it. Adobe is notoriously unreliable and bad with these things. It's like they try to get their feet moist with 3D every few years and buy some company or plug-in for one of their apps or develop some half-baked internal 3D solution and then after a few years everything implodes due to lack of vision and strategy. This hasn't been their first attempt and it sure won't be the last. For the time being Substance 3D and all the tools around it are the go-to solution, but of course they're gonna cost you extra. If you don't want that, there's always the free Blender...
Mylenium
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I remember a "Make Cylinder" and a "Make Cube" filters that were especially worthless.
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Let's not go into conspiracy theories here.
Photoshop 3D was based on the OpenGL framework. OpenGL is no longer supported in MacOS or Windows, and so the entire Photoshop GPU code is migrated to DirectX and Metal.
Rewriting the whole 3D functionality was apparently not cost effective.
That's the long and short of it.
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OpenGL is no longer supported in MacOS or Windows, and so the entire Photoshop GPU code is migrated to DirectX and Metal.
No offense, but that itself could be construed as a conspiracy theory because it simply isn't correct. OpenGL works just fine on those systems, it's just harder to get it working since the OS-native support is disabled or deeply buried. It would be fair if Adobe said "It's just too complicated.", but claiming it's not an option is just not right.
Mylenium
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I spent so many hours getting good with the materials.
You may have gotten good at it, but how good were Photoshop’s 3D features really?
@Mylenium may have put it a bit bluntly but I think he is right that, if you are serious about 3D work, you should look into dedicated software like Blender.
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It was soooo bad that I'm glad it was removed. Adobe never was and still is not proficient in creating 3d apps.
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@Karen24162068g2mz wrote:
I spent so many hours getting good with the materials. Noticed the lack of certain aspects, but didn't think it would be removed.
If you need to use 3D in Photoshop, download version 22.2 (from February 2021). You can have multiple versions of Photoshop installed.
https://helpx.adobe.com/photoshop/kb/3d-faq.html
Turn off automatic updates for applications in the Creative Cloud app. When you manually update you get a dialog with a checkbox to uninstall previous versions. Don't uninstall 22.2, as it's the last version that is stable with PS 3D features.
You can look at 3D in Illustrator, as it has gotten a couple of updates, and you can look at Blender (free) which has a learning curve. For current projects while you are getting up to speed, use something you know and install 22.2.
Jane