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Hello everyone. I'm using photoshop on an assignment to do what the prof is calling "Sketch-over rendering" We've loaded a sketch in, and are using the brush tool to paint in color, shadows, and highlights.
There's a number of other posts on this topic, but I feel they do not apply to this situation. Here's why.
My goal: To paint all my shadows on one layer, with varying opacity.
Problem: In my painting process, I may not have a steady hand (painting with mouse), and may miss a spot, or paint an area that needs unpainting, thus erasing. Through this process, there are small spaces that need the shadow touched up. As long as I have a steady hand, I can cover the area perfectly in one stroke. If I have to go back and touch up, any overlapping strokes build up, rather than retaining the same opacity. This behavior makes perfect sense in some areas, but not specifically for my application. (I've tried to show this in my example, painting a second line to get closer to an edge, or a cluser of clicks to fill in a tight area.)
Proposed solution found on web: Many people on various forums have all proposed the same solution: "Just draw with 100% opacity, then lower the layer opacity."
Why this doesn't work: Because I am varying the opacity of my brush around the painting to achieve lighter or darker shadows, my painting requires variable opacity, not painting with 100% opacity
Side note: this also happens when trying to paint in a straight line from A to B. Click to establish first point, shift, click the second point, and there's a small circle of darker material at the first click. This is demonstrated in my example at 100% hardness, where it's most visible.
Note: I found the build up option in the brush settings. It was unchecked and locked. No matter the state of either check or lock, it still builds up. (Perhaps it's the wrong word to use.)
Looking forward to the discussion!
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You're in the wrong forum- you're showing screenshots of Photoshop, this is a photoshop elements group.
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my bad. thanks for letting me know!