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Forensic Case: How to generate a virtual X-ray with Photoshop?

Participant ,
Feb 15, 2020 Feb 15, 2020

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Notice the image below:

 

Front View to be Subjected to Virtual X-RaysFront View to be Subjected to Virtual X-Rays

 

It is a virtual cranium with injuries (done in Autodesk 3ds Max) and I would like to to use Photoshop in order to generate X-rays as similar as possible to the ones from the real patient's autopsy:

 

Kennedy Anterior/Posterior X-Ray from AutopsyKennedy Anterior/Posterior X-Ray from Autopsy

 


TIA,

 

-Ramon F Herrera


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correct answers 1 Correct answer

Community Expert , Feb 15, 2020 Feb 15, 2020

Import it to Photoshop.

Unless the density has been mapped you will not get a true X-Ray. All you will get is a simulated effect based on making the model translucent and assigning a density to it.

For the materials set Glow 0 , Metallic 0%, Roughness 0% Opacity 100% Refraction 1.0 , Density (You will need to play with this) , Translucence 100%

Set the infinite light to shine from behind the object (at very high intensity ) and the camera to orthographic.

Then put an invert adjustment layer abo

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Participant ,
Feb 15, 2020 Feb 15, 2020

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Let's elaborate. I am convinced that taking the screenshot from 3ds Max as seen above directly to Photoshop is a poor workflow. The problem is that the frontal osseous material completely obscures the posterior one.

 

I don't know about the internals of 3ds Max transparency implementation but I hope (Autodesk folks: consider this a feature request) that two layers of bone would be denser than a single layer.

 

The current virtual cranium has uniform bone thickness. Future versions will be more realistic, incorporating varying thickness:

(a) Provided by mother nature

(b) Provided by the projectile.

 

TIA,

 

-Ramon F. Herrera

 

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Community Expert ,
Feb 15, 2020 Feb 15, 2020

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Import it to Photoshop.

Unless the density has been mapped you will not get a true X-Ray. All you will get is a simulated effect based on making the model translucent and assigning a density to it.

For the materials set Glow 0 , Metallic 0%, Roughness 0% Opacity 100% Refraction 1.0 , Density (You will need to play with this) , Translucence 100%

Set the infinite light to shine from behind the object (at very high intensity ) and the camera to orthographic.

Then put an invert adjustment layer above the 3D layer.

 

Dave

 

 

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Participant ,
Feb 15, 2020 Feb 15, 2020

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[davescm:] "For the materials set Glow 0 , Metallic 0%, Roughness 0% Opacity 100% Refraction 1.0 , Density (You will need to play with this) , Translucence 100%"

 

To be sure, are those Photoshop settings? The reason I ask is because I am somewhat familiar with 3ds Max (and related apps: Maya, Cinema 4D, Blender, etc.). They have parameters like those above: metallic, etc.

 

Thanks!

 

-Ramon F. Herrera

 

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Community Expert ,
Feb 15, 2020 Feb 15, 2020

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Yes they are settings in the Photoshop 3D properties

Dave

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