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Issue rotating 3D object on Y-axis in Photoshop Timeline

New Here ,
Mar 05, 2021 Mar 05, 2021

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I have created a 3D sphere with 3D Meshes (Clouds and Earth) on it to look like the Earth. I am now trying to rotate the image 360°. In order to do this I have made 3 keyframes for each mesh  at 00 01:00f and 02:00f, however when I try to apply a rotation on the Y-axis to the second keyframe of 180 it immediately changes the value for the X-axis and Z-axis. The value for all the other keyframes is also changed to the same values. This results in not being able to rotate the 3-D image as I'd like. I have had a look at many of the entries on the Adobe Support Community, but none of the none of the ones I have looked at have worked.

 

This is a video of me recreating the issue: 

shorturl.at/kA167 

 

My system specifications are:

MacBook Pro (13-inch, 2017, Two Thunderbolt 3 ports)

OS: MacOS Big Sur (Version 11.2)

Processor: 2.5 GHz Dual-Core Intel Core i7

Photoshop Version: Adobe Photoshop 2021 (22.2.0 Release)

Memory: 16 GB 2133 MHz LPDDR3

Graphics: Intel Iris Plus Graphics 640 1536 MB

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correct answers 1 Correct answer

Community Expert , Mar 06, 2021 Mar 06, 2021

Hi

I rarely use 3D in Photoshop now as it has several bugs which are unfixed. I just tried can replicate this but it is easy to correct by typing 0 into the X and Z values

You can raise a bug report at the link below, which will be seen by Adobe developers, but it is a while since I saw any bug fixes for 3D

https://feedback.photoshop.com/photoshop_family

Dave

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Community Expert ,
Mar 06, 2021 Mar 06, 2021

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Hi

I rarely use 3D in Photoshop now as it has several bugs which are unfixed. I just tried can replicate this but it is easy to correct by typing 0 into the X and Z values

You can raise a bug report at the link below, which will be seen by Adobe developers, but it is a while since I saw any bug fixes for 3D

https://feedback.photoshop.com/photoshop_family

Dave

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LEGEND ,
Mar 06, 2021 Mar 06, 2021

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I agree its pointless reporting bugs to Adobe but confirm type the zero works

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