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Did you notice any material tools missing in 3D in Photoshop 2020?
In 3D, the material tools' section consisted of Diffuse, Specular, illumination and ambient, with sliders of shine, reflection, roughness, bump, capacity etc.
In Photoshop 2020, there are 2 options; Base Color and Interior Color, with sliders of glow, metallic, roughness, height, capacity, refraction, density and translucence.
Is there any reason for that or am I missing somehing?
The material system has changed from Diffuse/Specular/Glossy to a PBR Base/Metallic/Roughness system which is becoming more standard now in 3D apps and matches Adobe Dimension.