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Missing material tools in 3D (diffuse, specular etc.) - Photoshop 2020

New Here ,
Sep 20, 2020

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Hi guys, 

 

Did you notice any material tools missing in 3D in Photoshop 2020?

 

In 3D, the material tools' section consisted of Diffuse, Specular, illumination and ambient, with sliders of shine, reflection, roughness, bump, capacity etc.

 

In Photoshop 2020, there are 2 options; Base Color and Interior Color, with sliders of glow, metallic, roughness, height, capacity, refraction, density and translucence.

 

Is there any reason for that or am I missing somehing?

Many thanks.

 

Adobe Community Professional
Correct answer by davescm | Adobe Community Professional

The material system has changed from Diffuse/Specular/Glossy to a PBR Base/Metallic/Roughness system which is becoming more standard now in 3D apps and matches Adobe Dimension.

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Missing material tools in 3D (diffuse, specular etc.) - Photoshop 2020

New Here ,
Sep 20, 2020

Copy link to clipboard

Copied

Hi guys, 

 

Did you notice any material tools missing in 3D in Photoshop 2020?

 

In 3D, the material tools' section consisted of Diffuse, Specular, illumination and ambient, with sliders of shine, reflection, roughness, bump, capacity etc.

 

In Photoshop 2020, there are 2 options; Base Color and Interior Color, with sliders of glow, metallic, roughness, height, capacity, refraction, density and translucence.

 

Is there any reason for that or am I missing somehing?

Many thanks.

 

Adobe Community Professional
Correct answer by davescm | Adobe Community Professional

The material system has changed from Diffuse/Specular/Glossy to a PBR Base/Metallic/Roughness system which is becoming more standard now in 3D apps and matches Adobe Dimension.

TOPICS
Crash or freeze, Download and install, FAQ, How to, Import and export, Performance, Problem or error, Windows

Views

51

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Sep 20, 2020 0
Adobe Community Professional ,
Sep 20, 2020

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The material system has changed from Diffuse/Specular/Glossy to a PBR Base/Metallic/Roughness system which is becoming more standard now in 3D apps and matches Adobe Dimension.

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
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