Highlighted

Projecting iimage onto 3D mesh gives lines on edge of triangles

New Here ,
Aug 04, 2020

Copy link to clipboard

Copied

I am trying to map a bitmap onto a 3D mesh.  I follow this process:

 

  • Open STL file
  • 3D > Generate UVs
  • Place Embedded > pick PNG file I want mapped to my 3D part
  • Orient the image so it covers my part
  • RMB on the image layer and select  Merge Down

 

I get white lines on the edge of my triangles on my mesh . See below.

 

Are there any settings I can use to get rid of this?  Any suggestions?

 

Thanks!lizard-mesh.png

TOPICS
How to, Problem or error

Views

21

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more

Projecting iimage onto 3D mesh gives lines on edge of triangles

New Here ,
Aug 04, 2020

Copy link to clipboard

Copied

I am trying to map a bitmap onto a 3D mesh.  I follow this process:

 

  • Open STL file
  • 3D > Generate UVs
  • Place Embedded > pick PNG file I want mapped to my 3D part
  • Orient the image so it covers my part
  • RMB on the image layer and select  Merge Down

 

I get white lines on the edge of my triangles on my mesh . See below.

 

Are there any settings I can use to get rid of this?  Any suggestions?

 

Thanks!lizard-mesh.png

TOPICS
How to, Problem or error

Views

22

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Aug 04, 2020 0

Have something to add?

Join the conversation