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Re texture 3d model texture with photogrammetry with photos at a higher resolution?

New Here ,
Oct 10, 2020 Oct 10, 2020

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Hello everyone, 

 

I created a 3d model with photogrammetry (create a 3d model based on multiple shots of the same object) and I got the texture extracted from the photos but at a lower resolution that the one I need. I don't have access to the original project in order to project the textures again at higher resolution but I do have some textures shot with the same camera at the same day. I was wondering if there is a simple way in Photoshop to automate a texture replacement. I mean a way to make Photoshop analyse the texture at a low res and use the high res textures of the same element to reolace that texture at a higher resolution. I can try to do it by hand but since the images have been undistorted and reprojected it ain't an easy task since it is a stone facade and I would have to adapt every single rock by distorting and liquifying so I would love to find a way to get the new photos automatically fit to the original resolution.

 

Is that possible please,Does it makes sense to anybody? Any help would be much appreciated. Thanks in advance! 

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LEGEND ,
Oct 11, 2020 Oct 11, 2020

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Long and short: No. PS doesn't even have basic UV tools, so how would you even transpose that info from one image to the other? You're looking in the wrong place. If this is a frequent requirement you need to move on to greener pastures and use a proper 3D painting tool like Mari. Otherwise indeed you will have to futz it with what you have in PS.

 

Mylenium

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New Here ,
Oct 11, 2020 Oct 11, 2020

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Hello Mylenium,

 

Thanks for your reply. I think I didn't explain well or you misunderstood my question sorry. 

What I am asking is if there is a way to detect the warp transformations in a 2d (flat) texture and replicate them in the same texture but at a higher resolution. Precisely what I want to avoid is the 3d tedious process. 

 When photogrammetry textures an object basically it warps photos onto a flat (unwrapped) surface. 

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Community Expert ,
Oct 11, 2020 Oct 11, 2020

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No, you would have to warp each part in 2D manually and that would probably take longer than the 3D "tedious process"

 

Dave

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New Here ,
Oct 11, 2020 Oct 11, 2020

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Hello davescm, 

 

Thank you for your reply. 

 

I was just wondering this because they could do this in the last Film studio where I worked in London and I wonder if that was a script they made or if there is a way to use automate tools in Photoshop to do it,

 

Thank you

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