I created a 3d model with photogrammetry (create a 3d model based on multiple shots of the same object) and I got the texture extracted from the photos but at a lower resolution that the one I need. I don't have access to the original project in order to project the textures again at higher resolution but I do have some textures shot with the same camera at the same day. I was wondering if there is a simple way in Photoshop to automate a texture replacement. I mean a way to make Photoshop analyse the texture at a low res and use the high res textures of the same element to reolace that texture at a higher resolution. I can try to do it by hand but since the images have been undistorted and reprojected it ain't an easy task since it is a stone facade and I would have to adapt every single rock by distorting and liquifying so I would love to find a way to get the new photos automatically fit to the original resolution.
Is that possible please,Does it makes sense to anybody? Any help would be much appreciated. Thanks in advance!
Long and short: No. PS doesn't even have basic UV tools, so how would you even transpose that info from one image to the other? You're looking in the wrong place. If this is a frequent requirement you need to move on to greener pastures and use a proper 3D painting tool like Mari. Otherwise indeed you will have to futz it with what you have in PS.
Thanks for your reply. I think I didn't explain well or you misunderstood my question sorry.
What I am asking is if there is a way to detect the warp transformations in a 2d (flat) texture and replicate them in the same texture but at a higher resolution. Precisely what I want to avoid is the 3d tedious process.
When photogrammetry textures an object basically it warps photos onto a flat (unwrapped) surface.
I was just wondering this because they could do this in the last Film studio where I worked in London and I wonder if that was a script they made or if there is a way to use automate tools in Photoshop to do it,