Thanks to all that took part in last weekend's desk lamp challenge.
This week I give you an empty bathroom, which I modelled in Blender 3D and textured in Adobe Substance Painter. I'll leave it up to you how you bring it to life, but do keep it decent, this is a family forum 🙂 .
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Maybe a little too subtle Jacob? I had to look very hard to see what you'd done.
I believe so, when you say it, Dave.
I always spend much time trying to get midway between too hidden and too obvious, and I am often in doubt, also knowing it will depend on monitor/screen, and on whatever may be changed by the forum software.
The longest time ever spent was on the ghost in the mirror in 39 where I kept changing back and forth, and reposted many times because it was much more obvious when saving than when posted. I believe the forum software changes something, at least in some cases.
I, for one, resorted to Difference Mode.
Yes! I, too, had to do that to see the difference...subtle indeed.
Keeping it clean...
Beautiful image, Dave! It was so perfect I really didn't want to mess with it! Thank you very much again for doing this, it is a lot of fun!
Thanks Rafael. That's a definite "lifestyle" image you've produced 🙂
Being picky, the bath nearest the wall, and the floor underneath it, need a bit of additional shadow from the second bath.
Good point, Dave! I did not think about it but now that you mention it, it makes a lot of sense. This is what I like about this activity, I always learn something!
Thanks for pointing out the need for more shadow, here is what I came up with. I do appreciate all your help!
I had the same thoughts as Rafael, Dave. It's so perfect I didn't want to mess with it. The "mess" will come as soon as she hits the water, but we won't see it!
That's a nice frozen image - she'll definitely make a splash. The ripples on the water look good.
One picky thing, the surface of the water should be flat before she hits it , not curved with the sides of the bath. It might well curve like that once she hits it though 🙂
"One picky thing..."
Thank you for your always helpful insight, Dave. I've fixed the water level and added a subtle shadow on her back. You have a great eye for detail!
I wonder if you can give us a tip or two on putting a reflection in the beveled mirror?
A reflection in the mirror is a lot harder than it appears.
The issue is that the mirror sees the other side of the subject - so take the example of a viewer standing, just off centre, behind someone looking in the mirror. Directly you see the back of the subject's head , in the reflection you see their face. Very different views. With a distant object reflected in a plane, for example a distant building reflected in a lake, you can fudge it by flipping the image and using ripples to hide the incorrect details. But for a mirror on a wall you need to either :
a. Use a separate image of the person taken from the point of view of the mirror
b. Use a 3D model and reflect the lightpath (which is what I did for the room in the image)
c. Use good painting and drawing skills to simulate the reflection (but it would have to be good to be convincing alongside a photograph)
The good news is that where the girl is positioned relative to the angle of the mirror, she we would not show in the reflection.
A breathtaking display of power and ease and thrill: she is inexplicably able to hover long enough to create the downwash (as a (literally) standing wave) that allows overfilling without spilling, her hair lifted (by the vortex ring) even before she lets go in a twinkle and plunges into the plunge bath.
That, plus a suspension of belief, Jacob! 😊
Hah! No need to look at who posted this image Leslie. It can only have been you. Fantastic as usual.
Thanks, Trevor! I haven't seen you in ages.
I love your drawings, Leslie — this is perfect!
Haha - that first image made me laugh Leslie. Happy animals!
The second one is great -you have real character in your drawing - excellent !
I hardly know what to say Dave. We routinely use words like 'superb', 'excellent' and even 'breathtaking' when you upload these renders, but this one takes it to a whole new level. It's way better than photorealistic because it would be difficult to photograph that scene and make it look that good. I suppose I'd better pull my finger out andf have a go this week.
Thank you Trevor.
The scene is lit the way I would light a photograph. The main light is coming through the window and there is a second, large but dimmer, light just off to the right of the scene to fill in some of the shadows. I deliberately made the outside scenery look slightly overexposed as that gave a photographic feel to the scene.
The model (with the ceiling removed so you can see the layout):
Looking forward to see what you do with it 🙂
Dave, I'd just like to add my awe and amazement to your work. I don't know how to do this stuff at all, but I've seen bad ones so I know yours are on a whole different level.