Thanks to all that took part in last weekend's mobile phone challenge. There were some great ideas.
This week I thought we should get away from our phones and move outdoors. So, I've created a campfire scene using Blender 3D for modelling, physics simulation (for the fire and smoke) and rendering, with texturing stage using Adobe Substance. It should be a good challenge for matching the lighting which is predominantly from the fire itself.
There is the scene, what will you do with it?
To download the image below at 3000 x 2000 pixels with an embedded ICC colour profile (sRGB), hover over the image and click on the circle with the arrows at the top right. Then, when the image opens in its own window, right click and choose “Save Image As/Save Target As” (or similar depending on your browser).
Have fun, don't get burnt!
thanks for adding a camera angle this week Dave 🙂
Thanks for getting us started Graham.
Not sure what you are after in terms of camera angles but, if it helps :
The camera is 6.5m back from the centre of the flames at a height of 0.7m. It is angle upward by 23 degrees and has a 50mm lens. Those top flames are reaching 1.2 metres
Dimension likes a clear horizontal line to match the camera angle up too
it just saves me some time is all
Ah, cheers Graham I get it now.
In Blender I use fspy for camera matching. You align to planes and it calculates perspective and focal length. If you identify a known size, you can also match scaling. A very useful tool.
A Hoax? I think not... 😞
[Edit] Used a different technique for the rim lighting (this is the technique used in Hollywood apparently), updated the textures around the Earth, removed the noise.
Good job Glenn. I like the way you have blended the new flames with those in the original.
Thanks Dave, appreciate that. Actually, those are all your flames. I just had a little fun with the Liquify filter is all 😉 . Nice work as always on the original graphic. Man that's amazing.
Cheers Glenn - I enjoyed making it
Thanks for showing it in Blender, Dave!
As someone who has taught hundreds of folks how to build fires, I complement you on your nicely built tepee fire. Here in the U.S., though, our campfires are small by definition, and we would call that a bonfire.
I found that the more realistically I modelled the piled up logs, twigs and branches, the more realistic the results I got from the physics fire simulation.
The "campfire song" they were singing turned out to be a demon-summoning chant!
my girls will be very happy with that result 😉
I like it. When we were kids there was nothing like a good scary campfire story 🙂
Nice one Rista. I didn't think anyone would put the fire out! Great job turning night into day.
Rista, this looks to me like a "photo" taken several years from now when the forest has regenerated after it burned down.
It looks like the fire may have gotten a bit out of control there Jacob. Nice job with the sky replacement.
Out on control indeed, Dave (triggering 20190410-78m).
And thank you for your kind words. It took quite a while, and fearing to end up overdoing it, I saved versions to fall back on; and settled on the seventh.
I agree with Dave. When I was a working bush pilot in Northern Canada, I'd work fires from time to time and that's scarily realistic! Kind of makes my skin crawl a bit. An excellent job!!!
Thank you for your kind words, Glenn. That kind of work must really have been scaring (20190410-78m is the greatest fire ever seen).
Most welcome. It had it's moments. One fire on an island I dropped a crew at, I had to nose in to the beach (I was flying seaplanes) because if I had gone in sideways to the beach, the wing would have been in the flames :D. Since that's where the fuel tanks were, I sort of thought that might be a bad thing :D. Anyway, keep up the good work. I like your stuff 🙂 .