When I create a sphere in 2021, it adds a strange white edge and haze that I can't get rid of. I don't get this in 2020. I'm not experienced in 3D, so I'm looking for any advice I can get. (Sorry - the third sphere is a different issue.)
Looks like you cranked up the Fresnel effect. Check the Specular and Reflection settings.
Thanks, Mylenium. How do I do this? Where do I find these particular settings!
This could be material /lighting settings or it could be one of the bugs introduced when the material system was changed to a Base/Metallic/Roughness workflow which introduced some hard transitions where they should be more subtle. Without seeing the file it is hard to tell. Can you post a link to the PSD and I'll take a look at it.
Oh, my freakin' gosh! Roughness!!!!
Sorry for the delay - I've just downloaded your file but it does not contain the 3D layer, just a pixel layer with the rendered output on it
However from your additional post it sounds like you have it sorted 🙂