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Our team is working hard on a version of Premiere Pro that will run natively on Apple’s new Apple Silicon based M1 processor. The first public Beta is available today and we invite you to test it out! Your feedback is welcome. We will be updating the Beta frequently as new builds become available. Please see the notes below.
Premiere Pro Beta
Apple Silicon M1 processor
For more information on Adobe video and audio apps for Apple M1 systems, please see this blog post https://blog.adobe.com/en/2020/12/21/now-in-beta-premiere-pro-premiere-rush-audition-for-apple-m1-sy...
The Beta processes
Since Premiere Pro is built on a large codebase with support for a wide range of media and workflows, we will implement native support for Apple M1 in phases and some parts have not been ported yet. This phased approach allows us to validate performance and functionality for specific parts of the application before we add new components. And it also allows you to start seeing the benefits now.
The first public Beta includes all the core editing functions and workflows like color, graphics, and audio, as well as features like Productions, and multicam. We prioritized support for the most widely used codecs, like H.264, HEVC, and ProRes. The average editor is likely to see very little difference from the Intel version, but there are some limitations which are listed below. Please check back on this thread for more updates as we add more functionality.
Running current Intel version in Rosetta 2 emulation mode
While we complete the Apple M1-native versions of our Premiere Pro, you can install and run the current release version of Premiere Pro using Rosetta 2 emulation with Apple M1 devices and macOS 11.0 (Big Sur).
Please note that third party integrations such as panels, plugins, effects and drivers for transmit hardware will need to be updated by the developer to run natively on Apple Silicon and may or may not work in Rosetta 2 emulation mode today.
General Things to Know
Supported Formats
Known Issues
Not functioning currently
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@dannyb97776087 Do you mean that your media is showing up as offline when you move between systems? Or do you mean audio/video clips linking together in the timeline? What type of media are you using?
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When I open a project on my M1 Mac, the Audio/Video files are no longer dynamically linked.
Meaning they won't move with each other, but are still considered to be linked.
Let's say I want to move a video a few frames, I need to select the audio along with it. Whether it's linked or not.
Premiere will tell me how many frames apart the video and audio are if I happen to move one without the other, so I know they're still considered linked.
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Was there no explanation or solution for this?
Thanks,
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Yes they Have Pointed this issue otherwise we are just Follwoing Others...
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Yes We are Really Thankfull to All and Also For all the Community Members. Love to See to Helping Each others. Everyone is Vipleague List and Everyone is know how to Work. I am New here so, If i make any mistake please Comment Down
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Yes Every Strong Brand has a Community and they try their best to Give them the Best Reply. i was Wondering about the Search of Printer that how sublimation printer work for Stickers.then i have Creat a Forum and ask a Question about the Best Printer for Stickers. Check this about my Creation
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Je monte des vidéos multicam avec des objets graphiques essentiels que j'ai créer sur after effect. Depuis peu, je suis passé d'un macbook pro avec une puce intel aux nouveaux macbook pro M1.
Depuis, impossible d'exporter en H264 sur les mac M1 (j'ai testé sur 2 M1) car des glitch vert apparaissent (voir vidéo).
J'ai tout essayé, refaire les assets, changer les débits, convertir les fichiers... La seul solution pour moi est de revenir sur le mac intel pour exporter, pas évidement de transporter 2 ordinateurs tous les jours.
Les exports fonctionnent très bien sur des ordinateurs munis de puce intel aussi mac que PC.
J'ai également trouvé la solution d'exporté en Prores, cela fonctionne mais les fichiers sont beaucoup trop lourd et c'est pas une solution pereine pour mon utilisation.
On m'a dit de passer sur les anciennes versions première car j'ai la dernière mais je ne sais pas comment convertir un projet pour une ancienne version...
Si vous avez donc des solutions à ce problème je vous en serai reconnaissant.
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Try changing your render engine from metal to software only for your exports with Green glitches. This will slow down your exports because it is not taking advantage of metal GPU engine. You can also send your exports to queue to media encoder with the same render setting set to software only.
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Merci mais savez-vous pourquoi ca fait cela ? Est-ce un problème adobe ou est-ce un problème de mon côté ? Et si c'est de chez vous quand est-ce que ca pourrait être régler car je suis obligé d'avoir une deuxième machine pour faire les rendus.
merci
Valentin
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I don't know why this is still hapening in the current version. I've seen the green glitches issue on a M1 mac mini this past week and the only thing that solved is was to go back to software only. Hopefully Adobe and Apple work together on making their M1 graphics drivers better soon.