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17

Now in Beta: Dramatically updated color management in Premiere Pro

Adobe Employee ,
Aug 15, 2024 Aug 15, 2024

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We’re pleased to bring to public beta some dramatic improvements and expansions to the color management experience, tailored specifically to the needs of the Premiere Pro editor. With the right source clip metadata, color management automatically adjusts the color and contrast of each clip in your sequence so that every source clip from every camera is converted into a shared color space for further adjustment, and then output to the color space of your choice with automated color space conversions, tone mapping, and gamut compression creating high-quality output with the correct color.

 

In this new version, color management becomes more automated, handles more formats, preserves more image data, and gives you more flexibility to choose just the right workflow for your needs, even turning it off either partially or completely if you would rather work manually using Input LUTs, Creative LUTs, and effects.

 

After installing the public beta, your default Premiere Pro experience shouldn’t seem that different from before, but there’s a lot under the hood to explore. Here’s a rundown of the new features we’ve made available when using Premiere Pro color management:

  • Each sequence’s color management is easily configurable in the Sequence controls of the Settings tab of the Lumetri panel. By default, color management works similarly to the Premiere Pro color workflows you’re already used to when using the default Direct Rec.709 (SDR) preset. Alternately, you can choose to use one of our wide-gamut color processing presets to maximize the image quality of all grading and timeline effects when using wide-gamut or wide-latitude source media. Regardless of how you choose to work, Lumetri and other effects have been made color space aware, so they work well in any preset.
  • Users who don’t want to use automated color management can now turn it off from within the same Color Setup menu. This is useful for pass-through workflows when you don’t want the color space of media being processed at all, or when engaging in traditional display-referred grading workflows using LUTs and manual adjustments.
  • Premiere Pro now automatically color manages camera raw media, including Apple, ARRI, Canon, RED, and Sony raw media formats. As long as color management is enabled, raw clips will be automatically processed.
  • The Override Media Color Space menu has been expanded to support even more color spaces for more cameras and formats, making it easier than ever to color manage media that were either recorded or transcoded to standard file formats such as QuickTime and MXF, without needing to track down the right input LUT.
  • For clips you don’t want to be automatically color managed, a new Preserve RGB setting in the Color tab of the Modify Clip dialog prevents input to working color space conversions, allowing you to manually convert clips either using LUTs or manual filter adjustments.
  • Program MonitorVideo ScopesTransmit, and Media Export all output the image as it appears after conversion to a new Output Color Space setting. While the working color space lets you choose how media is processed, the Output color space lets you choose the specific color space you want to monitor (SDR, HDR PQ, or HLG) and deliver your program to. This guarantees that the working color space never needs to be changed, while making it easy to change color spaces at any time to create multiple deliverables using the same grade (e.g., delivering both HDR and SDR versions of the same sequence).
  • Improved tone mapping algorithms and new gamut compression settings improve quality when automatically converting wide-gamut source media to standard dynamic range. Additionally, there are now two ways  of using tone mapping, on input or on output.
  • Premiere Pro color management has been improved to enable smoother interoperability and color consistency using Dynamic Link for round-tripping color managed sequence clips between Premiere Pro and After Effects whenever you use the Replace with After Effects composition command.
  • Last, but certainly not least, if you import projects and sequences created in older versions of Premiere Pro that have grading and effects already applied, these will automatically be configured to appear the same as before, while the color management will function exactly the same as before. If you decide you want to override these legacy settings and use the new color management, you can override the custom settings the sequence was set up with and choose a different color management preset (and you can use Undo if you find this was a mistake).

 

As you can see, color management in Premiere Pro has become quite a bit more sophisticated. However, the best way to experience this is by upgrading to the public beta, creating a new project, importing some media, and experimenting for yourself:

  • By default, new sequences use the “Direct Rec.709 (SDR)” preset with the output set to Rec.709. This preset is best used when most of your source media is SDR but you’re importing some wide gamut camera raw or log-encoded media as well, and will give you the most familiar color handling experience.
  • If you want to try working completely manually, you can open up the Sequence Settings and set the Color Setup menu to “Disable Color Management.”
  • If you’re more adventurous, you can change the Color Setup menu to “Wide Gamut (Tone Mapped)” to try using the wide gamut workflow we’ve created to maximize the quality of sequences using primarily wide-gamut media.

 

As you experiment with the new color management options, be sure to share your questions or comments in this forum. We also encourage you to view the new color management documentation on our website: https://helpx.adobe.com/premiere-pro/using/color-management-improvements.html

 

Keep in mind that we’ll be continuing to bring improvements throughout the public beta period as we respond to issues reported, so details may change as time goes on.

 

We look forward to your feedback!

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Participant ,
Nov 10, 2024 Nov 10, 2024

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Thanks for your quick reply. As for it being overcooked - yes this is very true. That's why not I'm not fully happy with the DVR conversion either. But I'm not that experienced in the Danvinci color controls - I just wanted to brighten the dark region a little and yeah... I recorded the scene intentionally darker, so I could capture everything from the sky.

 

Here is the same scene in DVR. My target is a gamma of 2.2 since that historically worked best for me.

 

Here is the same still without any applied changes between the conversions.Here is the same still without any applied changes between the conversions.I bascially did a transform from NLOG to DaVinci Wide Gamut colorspace and than back to Rec709.I bascially did a transform from NLOG to DaVinci Wide Gamut colorspace and than back to Rec709.

Here is the same still with a conversion to Rec709, which looks darker then Premiere Pro.directly to Rec709 - Gamma 2.2, which a lot more "contrasty" than in Premiere. If I then change the project settings "viewer-gamma" from 2.2 to 2.4 it looks identical to DVR.Here is the same still with a conversion to Rec709, which looks darker then Premiere Pro.directly to Rec709 - Gamma 2.2, which a lot more "contrasty" than in Premiere. If I then change the project settings "viewer-gamma" from 2.2 to 2.4 it looks identical to DVR.

 

Going via the intermediary color space is closer to what I want to archieve. But does this mean it does something non standard behind the scenes? 

What catches me offguard here is that, apparently Gamma 2.2 doesn't mean the same thing in both programs. Using viewer Gamma 2.2 in Premiere Pro needs a conversion to gamma 2.6 in DVR to get a visually similar brightness. Anyways, that's not my main concern here. 🙂

 

But would it make sense than for me to basically create a LUT (which gives me a closer gamma) I apply in the input section, to "fix" this for me?

quote

Keep in mind that the Shadows and Highlights sliders in DVR are spatial effects. Premiere/Lumetri do not have such operations in their grading tools.

By @Shebbe

I've already noticed that these won't stick in the LUTs I exported from DVR. 

After I get the look correct in Premiere, I wanted to test, whether it would work, if I applied those spatial effects in DVR in the intermediary color space and exported it back as NLOG. Basically for "more difficult" scenes.

 

quote

DaVinci uses a per channel style tone mapper by default. You can set Premiere's to "By Channel" to get a more similar look. You can try the Brightness & Contrast effect to add contrast if you feel like the range of Lumetri's sliders are too limiting. The brightness slider is the equivalent of Offset in DVR and contrast is the same as that of DVR too if "Use S-Curve for contrast" is disabled.

By @Shebbe

Thanks for mentioning that. I tried that out and it does look very similar if it is set by channel.

 

Overall the conversion in Premiere Pro does look a lot better than it used to for me. Last time I tried the NLOG workflow in Premiere Pro I had to deal with a lot of off color and burnt out hightlights. Which kind of caught me offguard and made me not use NLOG for the time being.

 

 

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Community Expert ,
Nov 11, 2024 Nov 11, 2024

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Looking at your new examples it's looking a lot more sensible. One of my initial feedback on Premiere's colormanagement was that I felt they were putting the shadows/black very high and overall perhaps a little too sparse on contrast but it generally serves as a usable starting point. It would probably be a bit better if they added a bit more so those that don't want to color correct or grade can use it out of the box with a good look.

 

The gamma story is sure another discussion but also heavily can influence the preception. Premiere works with Rec.709/2.4 only. You can shift the viewer gamma but that only influences your viewing condition, not the image itself. Having Display Color Management in Premiere or Use Display Color Profiles in DVR enabled also impacts your view if the display you are using is not calibrated/set to your deliverable specification.

 

The last piece in this situation is the point of color operations you're preforming. I forgot to check/mention that when adding contrast in an intermediate/log space this happens underneath the tone mapping. You typically want to grade before display conversion so you have the best control over the image. In your Premiere managed setup this wasn't the case I believe so grading it will feel limited.

You can try the Wide Gamut Tone Mapped preset, or manually switch the working space to ACEScct whilst keeping the By Channel tone mapping. Then you will see that Lumetri and Brightness & Contrast effect will feel very different and much better to use.

 

The only caveat if you've been following this thread a bit is that ACEScct workflow isn't fully usable yet. You can deploy it for grading but you currently can't have display referred images look the same as the source so logos/graphics etc in sRGB/Rec.709 will look off. They say they're working on it so hopefully this is in a near future update.

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LEGEND ,
Nov 11, 2024 Nov 11, 2024

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Another excellent, informative post. Thanks, Shebbe.

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Participant ,
Nov 11, 2024 Nov 11, 2024

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Thanks a lot for you help. 

I did try the new settigns some more now. I like the new workflow. I didn't really feel the need to use the ACEScct "working color space" to archieve the results I want. I'm pretty happy how it turns out now just by setting the exposure and light saturation for my clips in the sequence.

 

Is there than still a reason to use any input log if you overwrite the media color space anyways?

 

Considering the gamma - would it then be better to just work in 2.4 and apply the gamma correction on export to save the headache? Since the people viewing it back on Youtube or Windows usually complain that the video looks washed out.

 

Some general things I noticed:

The only thing that seems pretty clunky for me is, that you have to switch between the settings and edit edit tab in Lumetri color to dial the footage in. Will this always stay in the settings tab or could this be placed at the top spot in the edit tab in Lumetri? I don't think you will change the project or sequence settigns that often, but you will on every footage you have.

 

It kind of would be nice, if additionally to applying it to all clip instances, you could just save or copy the settings from one to another clip to get a better head start.

 

A bug I found:

I noticed that changing the input tone mapping for a clip in the sequnce isn't captured in protocoll window / by the undo function. It states that tonemapping was changed, but reverting the changes doesn't affect this setting - it sticks. [Just installed the latest update - it is fixed now.]

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Community Expert ,
Nov 12, 2024 Nov 12, 2024

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If you can get by with the more simplistic approach without ACEScct that's great nothing wrong with that.

 

"Is there than still a reason to use any input log if you overwrite the media color space anyways?"

What do you mean exactly?

 

"Considering the gamma - would it then be better to just work in 2.4 and apply the gamma correction on export to save the headache?"

From the perspective of mitigating the differences and washed out presentation it would probably be more practical to disable display color management and work on an sRGB display, then grade towards what you want to see and call it a day so no extra operations are required in the delivery process.

 

"The only thing that seems pretty clunky for me is, that you have to switch between the settings and edit edit tab in Lumetri color to dial the footage in. Will this always stay in the settings tab or could this be placed at the top spot in the edit tab in Lumetri?"

This is a really good question/feature request and requires some considerations.

 

@Alexis Van Hurkman do you have any thoughts on that?
I think that it's great that there is a scene-referred, managed exposure slider available even when using Direct Rec.709 where this especially matters since that of Lumetri's is based on normalized content. But it is incredibly cumbersome that you'd have to switch back and forth. I can think of two possible solutions.

1. As  @Agrarvolution suggested, move the entire sequence clip management over to the main Lumetri Panel as a management step before the Basic section.

 

Example:

Shebbe_1-1731403321007.png


2. Transform the Exposure slider of Lumetri itself to function the same as that of the sequence clip one. This is more complex and requires an inverse DRT for all tonemapping methods but that will inevitably need to be made anyway to make ACEScct workflows work...

 

I personally would favor option 1 as this cleans up a lot of the messiness that is currently on the management page which mostly comes from the fact that it is all possible features from global/display related down to a clip in a sequence is presented as a flat list of sliders and dropdown menus. It also allows the editor to become more aware of the state of how the clip is processed at any point in the production without the need to go to Lumetri's settings to look for it.

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Adobe Employee ,
Nov 12, 2024 Nov 12, 2024

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quote

Looking at your new examples it's looking a lot more sensible. One of my initial feedback on Premiere's color management was that I felt they were putting the shadows/black very high and overall perhaps a little too sparse on contrast but it generally serves as a usable starting point. It would probably be a bit better if they added a bit more so those that don't want to color correct or grade can use it out of the box with a good look.

 

We have a lot of customers that are looking for the most straightforward, standards-based mathematical conversion of one format into another, without any bias for making signals look more attractive. I've always viewed the underlying color management that we're providing in this first version as management of your media, and not the grade itself, so that's the spririt of this first release.

 

Down the road, there's plenty to explore in terms of providing options for more opinionated output, perhaps in the tone mapping, perhaps via other means, and we're exploring what makes the most sense going forward. However, these fundamentals are intended to provide the best starting point for grading, to do no harm to the image, and to be as standards-based as we can.

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Community Expert ,
Nov 12, 2024 Nov 12, 2024

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I fully agree with the idiology there. In the ideal scenario, most of the look comes from modifications/creative decisions underneath the DRT.

 

However, since Premiere doesn't exclusively focus on grading/color management, to some, the out-of-the-box result may be a little off putting compared to their typical LUT based workflow or other software like FCP X or Resolve. It would be nice for future development to implement some kind of core looks set that can be selected in Lumetri on the color end rather than settings. Much like the now pretty old LUTs we have there, just some fresh ones designed to complement and expand on the new color management pipeline. They can be both creative or 'simple' preferrential adjustments but the main goal would be to provide users with either a more finished look as starting point or have it applied on their footage for fast turnarounds with little actual correction/grading needed.

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Participant ,
Nov 12, 2024 Nov 12, 2024

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Thanks for the clarification @Alexis Van Hurkman !

 

I'm mainly using pure rec709 workflows. So, needing the whole range of the Lumetri color sliders immediately made me think that I'm doing something wrong. But after working with it a bit it makes sense.

 

If you have a more limited log color space like DLOG-M, can you still use this new feature or is it better to use a conversion LUT? I tried applying the DLOG transform because I was curious. And the results looked similar to DLOG footage when two DLOG conversion LUTs are applied to it.

 

I'm currently using the latest 25.2.0 Build 013, and I encountered a mildly annoying bug.

As mentioned above, I do my grading in subsequences of the main sequence. Now, if I restart Premiere and load the same project again, the viewer doesn't display tone mapping and color space for sequences that have that applied. This stops as soon as something in either the Lumetri effect or tone mapping is changed. This doesn't really seem intended.

If you export a still or export the sequence, everything works as intended.

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Community Expert ,
Nov 12, 2024 Nov 12, 2024

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What I can say about D-Log M is that it is not a 'true log' encoding that is linearizable with a simple mathematical formula. It's rather a sort of custom curve that is designed to optimize dynamic range as much as possible whilst preventing becoming too 'flat' for 8bit storage. The cheaper DJI products tend to have this as the only option due to cheaper sensors/less dynamic range or limited storage format options. It's intended use is generally to treat it 'as is' (rec.709 tagged) and grade ontop of it, or use/combine it with their LUTs.

I would not use D-Log as the input space for D-LogM as this will create handling mismatches which in certain conditions will produce unwanted effects.

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Participant ,
Nov 16, 2024 Nov 16, 2024

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Adding to the bug I saw, that nested sequences don't recognise tone mapping.

 

I just exported a video after restarting Premiere Pro Beta (2025.2.0 Beta Build 19), where I ignored this in the sequence and it will export like it wasn't graded at all.

Like I mentioned, only after a little thing in color grading is changed, the look in the subsequence finally starts to be in sync with the parent sequence.

What I wrote above that it works when exporting a sequence doesn't seem to be correct and I overlooked something.

 

If this is left like that, I make this otherwise great feature kind of unusable for me. Since oyu have to touch every piece of media in your sequence so it is sync with the main sequence again (which takes just too much time).

 

Is there any solution on the horizon?

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LEGEND ,
Nov 16, 2024 Nov 16, 2024

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Your process isn't clear to me.

 

Color changes applied as "regular" sequence changes in Sequence X don't affect the same clip in any other sequence. And I've never seen a nested clip's "original" sequence change from work on the nest in a different sequence. If I'm wrong I'll be suprised but it happens you know.

 

Color changes applied as a Source effect ... either to the clip in a bin, or by going to the Effects Control Panel and selecting the Source tab, then applying the effect to that tab ... will affect all instances of any part of that clip anywhere in the project.

 

So ... again ... I'm not sure exactly how you're applying what when where.

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Participant ,
Nov 16, 2024 Nov 16, 2024

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I kindof feared that I didn't express well enough what I am doing, when I sent the last post.

But it seems like I can't reproduce the issue anymore now. This morning there was another Beta update, so I might be confusing what happened with Build 18, in which I worked in this morning as well. 

 

But here is hopefully a better explanation anyways:

Basically all my footage is nested in subsequences, so I can sync it with audio tracks and other stuff that is related to the footage itself, while Ia m avoid cluttering the main timeline.

 

The grading is done in the subsequence, this is where I did the tonemapping and applied the grade. But the NLOG color profile is applied to the footage (obviously).

So when grading everything looks as intended and when restarting before the main sequence looked like it "lost" the information that there is tone mapping applied.So when grading everything looks as intended and when restarting before the main sequence looked like it "lost" the information that there is tone mapping applied.

But I can't  check if I used the correct display for the main sequence now, since I can't reproduce it anymore. But I know that the little grading I applied to bring the contrast up to the amount I want for the footage was still applied, since the display did change and brighten when I turned all effects off. 

 

So it might be fixed already or not - I don't know.

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Participant ,
Nov 16, 2024 Nov 16, 2024

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It just happened again. I can confirm, that it basically looks like in the bottom image. But the image thumbnails / previews of the imagines show applied tone mapping.

 

Edit: It seems to happen when I change the input tonemapping setting sliders for exposure, lightness saturation or the "knee" away from the default values.

 

Edit2: Exposure setting doesn't seem to matter, but the other two seem to. 🤔

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Participant ,
Nov 28, 2024 Nov 28, 2024

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This is still a huge issue for me. Even on the lastest build 31.

What's evne weirder is that this is incosistent between different sequences referencing the same subsequence. On some it display correctly on others it doesn't.

 

I realized today that slapping an adjustment layer over the whole sequence and just changing a single Lumetri-Color setting and than deleting this adjustment fixes the "view" for almost everything in the sequence.

Only for subsequences which are layered on top, only the top layer updates and the below one is still grey.

 

Would could cause this?

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Adobe Employee ,
Dec 01, 2024 Dec 01, 2024

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Hi @Agrarvolution ,

Are you applying output tone mapping in the subsequences?

Premiere apply Working color space to Output color space conversion, Plus output tone mpping and output gamut compresssion on main sequence only.

 

i.e. If you create a sequence with ACEScct timeline and set the output color space to Rec. 709 for that sequence.

And now nest that sequence to another sequence. Premiere will not apply any output color space conversion to inner sequence.

 

Thanks,

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Participant ,
Dec 03, 2024 Dec 03, 2024

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The converison is applied in the subsequence and the subsequence is outputting Rec.709.

The mainsequence has no conversion and is just Rec.709.

 

If I nested it like you discribed (which I tried when I got into things), things didn't work.

When you say Premiere Pro doesn't apply it - why does this than work for me?

 

Here is how it is set up:

Main sequence (this is after a  fresh start, once any color setting is touched it looks and render like the sub sequence - working color space is also Rec.709)Main sequence (this is after a fresh start, once any color setting is touched it looks and render like the sub sequence - working color space is also Rec.709)Sub sequenceSub sequence

Now back in the main sequence, the transformation just workedNow back in the main sequence, the transformation just worked

 

It just seemed pretty logical to me to "encapsulate" the color space stuff in the subsequence - so I can do whatever in the main sequence.

 

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Community Expert ,
Dec 03, 2024 Dec 03, 2024

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Hey @Chetan Nanda , I'm finding some inconsistencies.

 

When I create an ACEScct timeline and place it in a fully unmanaged timeline, it becomes a Rec.709 un-tonemapped image in the viewer when Display Color Management is enabled. This means that the data does get converted from ACEScct ('metadata' from the timeline's clip?) to the display. Attention to -> to display, rather than to the new timeline because it does not have color managemenet enabled. This is weird don't you think? It means Premiere still enforces certain conversions even when the user says not to? This oddity is not observed on Media Files, only on Sequences and I think this should be disabled.

Shebbe_1-1733228166546.png

 

I can set the new timeline to Direct SDR and re-enable tonemapping but in this case Input Tone Mapping to tonemap the still high dynamic range of the nested timeline to the new Rec.709 based timeline. This can, when choosing the same tonemapping method as used on output in the ACEScct timeline, result in the same appearance.

 

This part totally makes sense to me and is also neatly reflected in the information given in the settings.

Shebbe_0-1733227643067.png

 

Back to the display management oddity, it's actually equally weird that for Media Files you still see the gamma 'shift' conversion from 2.4 to display in a Disable Color Management timeline. Where is it even expecting that the intended timeline space is Rec.709? This setting seems to be removed for this context. So what the viewer does when you load a log or HLG clip is also incorrect? Unless I'm not understanding something here...

 

Resolve uses a mechanism in unmanaged mode that allows you to specify both a timeline working space and output space. The timeline choice is intended to define the grading space for sake of Color Space Aware effects/tools and the output space is for sake of how the scopes should read the data and what the auto tagging should do on exporting files.
Perhaps it is good to think about a similar mechanism to make colormanagement more flexible, consistent and predictable.

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Adobe Employee ,
Dec 06, 2024 Dec 06, 2024

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LATEST

Hi @Shebbe ,

 

Thanks for pointing out weird behaviour in case of nested unmanaged timeline.

This is a bug., I have raised an internal issue and we are working on it.

 

Thanks,

Chetan Nanda

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LEGEND ,
Nov 12, 2024 Nov 12, 2024

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@Alexis Van Hurkman 

 

When we apply Lumetri presets as a Source effect on a clip, where are they processed? Before working space transform or after?

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Adobe Employee ,
Nov 12, 2024 Nov 12, 2024

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Hi @R Neil Haugen ,

All effects are applied after working space transforms. This is true for both Source effects and Timeline effects.

 

Thanks,

Chetan Nanda

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LEGEND ,
Nov 12, 2024 Nov 12, 2024

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Thanks for the reply, Chetan.

 

And as I also asked about how the RAW plugins, such as for BRAW and ProResRAW are handled, could you give the specifics on those? 

 

I use the Autokroma Studio plugin, though many use the standard BlackMagic Freebie. And the rather limited ProRes RAW plugin also.

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Adobe Employee ,
Nov 12, 2024 Nov 12, 2024

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Hi @R Neil Haugen ,

RAW plugins are processed bit differently. For RAW formats e.g. ProResRAW , ARRIRAW etc.. we use camera manufacturer SDK to process the frame. So all the SourceSettings are applied first and then working color space transforms come into picture.

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Contributor ,
Nov 25, 2024 Nov 25, 2024

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The latest update 25.2, when i add a lut to a clip the colors go haywired.  This happens when im using Wide Gamut (toned mapped), when its in direct 709 the lut works as intended

WINDOWS 11, AMD 3900X, 96GB RAM

 

 

 

 

 

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LEGEND ,
Nov 25, 2024 Nov 25, 2024

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The LUT is probably designed for a Rec.709 space. As it works as expected with a Rec.709.

 

But when you go to a wide gamut sequence space, that LUT cannot work. As it's now getting applied to the wide gamut data. Remember, in wide gamut working space, the grading controls are applied in that space before the transform to display space.

 

Totally expected behavior. LUTs need to be used for the precise gamut they were created in.

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Contributor ,
Nov 25, 2024 Nov 25, 2024

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Ok that makes sense, thank you.

 

BUT in Davinci Resolve, with Color Space Transform,  I decide when the transform happens.  Im able to convert the color space to rec709 then apply the LUT at end of the node tree.  There needs to be a way I can convert the ACES to rec709 color space with the lumetri settings so i can apply a rec709 lut so I can get my intended results.  I prefer to not having to roundtrip for color grading if possible. 

 

 "If" Premiere wants to catch up to Resovle with color management, there needs to be an option for people who want more control to when color space transform happens

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