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ANNOUNCEMENT
Premiere Pro Beta builds now support CEP panels...
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Subject: Premiere Pro C++ SDK updated to enable...
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DISCUSS: Premiere Pro on Apple Silicon M1
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Discuss: Media Replacement for Motion Graphics ...
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Premiere Pro Beta builds now support CEP panels, on ARM!
Hello, Panel Partners! 
 
We've added CEP panel support to Premiere Pro Beta builds.
 
Please test your panels in the most recent build (15.3.0x31 or greater) and let us know if you encounter any issues.
 
Thank you!
 
-bbb
 
 
Subject: Premiere Pro C++ SDK updated to enable plug-ins for ARM
Hello, C++ plug-in developers! 
 
We've updated the PPro C++ Mac SDK to enable building for ARM targets. 
Note: We have _not_ updated the rest of the SDK, since our last public release. There's plenty of updating to be done, and we're working on it; we wanted to get the ARM-enabled SDK into your hands as soon as possible.
 
Feel free to reach out directly, with any questions! 

DISCUSS: Premiere Pro on Apple Silicon M1

Our team is working hard on a version of Premiere Pro that will run natively on Apple’s new Apple Silicon based M1 processor. The first public Beta is available today and we invite you to test it out! Your feedback is welcome. We will be updating the Beta frequently as new builds become available.  Please see the notes below.

 

Premiere Pro BetaPremiere Pro Beta     Apple Silicon M1 processorApple Silicon M1 processor

 

For more information on Adobe video and audio apps for Apple M1 systems, please see this blog post  https://blog.adobe.com/en/2020/12/21/now-in-beta-premiere-pro-premiere-rush-audition-for-apple-m1-systems.html#gs.o4izbf

 

The Beta processes

Since Premiere Pro is built on a large codebase with support for a wide range of media and workflows, we will implement native support for Apple M1 in phases and some parts have not been ported yet.  This phased approach allows us to validate performance and functionality for specific parts of the application before we add new components. And it also allows you to start seeing the benefits now.

 

The first public Beta includes all the core editing functions and workflows like color, graphics, and audio, as well as features like Productions, and multicam.  We prioritized support for the most widely used codecs, like H.264, HEVC, and ProRes.  The average editor is likely to see very little difference from the Intel version, but there are some limitations which are listed below. Please check back on this thread for more updates as we add more functionality.

 

Running current Intel version in Rosetta 2 emulation mode

While we complete the Apple M1-native versions of our Premiere Pro, you can install and run the current release version of Premiere Pro using Rosetta 2 emulation with Apple M1 devices and macOS 11.0 (Big Sur).

 

Please note that third party integrations such as panels, plugins, effects and drivers for transmit hardware will need to be updated by the developer to run natively on Apple Silicon and may or may not work in Rosetta 2 emulation mode today.

 

General Things to Know

  • Premiere Pro Beta for Apple M1 uses the new captions workflow, which requires you to upgrade project file format. If you want to work with current projects, we recommend creating a copy of for Beta testing to avoid compatibility issues with any ongoing production work.
  • After Effects and Media Encoder do not yet have Beta versions for M1 Macs.  Dynamic Link with After Effects and Queue to Media Encoder will work with the Intel Beta versions of those applications, which will run under Rosetta 2 emulation mode

 

Supported Formats

  • H.264 & H.265 in MP4, MOV, or MXF
  • AVC Intra
  • XAVC-I & XAVC-L in MXF
  • ProRes in MOV or MXF
  • JPG, PNG, GIF, WebP, HEIF/HEIC
  • AAC, WAV, M4A

 

Known Issues

  • Tapping the tool selector on the Touch Bar (MacBook Pro) can cause a crash
  • Premiere Pro can crash on launch if set to Chinese localization
  • A crash can happen during the analysis phase of Scene Edit Detection
  • Team Projects collaborators can appear offline
  • Dragging markers in the Timeline or Program Monitor can cause a flicker in the Program Monitor
  • Estimated file size when exporting can be incorrect by an order of magnitude
  • Project Manager has an incomplete set of presets as well as some extraneous presets
  • Using Lumetri color controls while the Program or Source Monitor are set to Multi-Camera view can cause the application to hang
  • Using “Replace with After Effects Composition” will fail to bring the selected clips into After Effects
  • The background process “dynamiclinkmanager” can cause temporary hangs if the Intel After Effects Beta is launched before the native M1 Premiere Pro Beta. If intending to use both applications, make sure to quit all Adobe applications, then launch the native M1 Premiere Pro Beta, followed by launching the Intel After Effects Beta

 

Not functioning currently

  • Learn Panel and in-app tutorials
  • Support for control surfaces
  • Not all video & audio effects have been ported
  • Legacy Titler (use the essential graphics workflow instead)
  • Motion Graphics Templates authored in After Effects (Premiere Pro authored MOGRTs work)
  • Old caption workflow (please use the new captioning workflow which is available in both beta versions, Apple Silicon and Intel)
  • Interchange formats (XML, AAF, OMF)
  • Capture panel & preferences
  • Device Control preferences
  • Third party plug-in support including panels, effects, scripting, and transmit
  • Libraries panel
Discuss: Media Replacement for Motion Graphics Templates

Today we’d like to offer you early access to a much-requested feature for Motion Graphics templates and Essential Properties (formely Master Properties) in After Effects: the ability to replace images or videos in your motion graphics. We are looking forward to your feedback! 

 

You can create multiple variations of a template with different media, enabling a wide array of new uses for MOGRTs, from news and social graphics to animated slideshows and customizable logo templates.

To get you started here a very simple MOGRT which contains a logo and a background to replace: https://www.dropbox.com/s/wib8o2d13pdd9ad/Miami%20Moon%20Intro.mogrt?dl=0

 

Important: Different than with other beta features, you will need to manually enable Media Replacement through the new Beta menu.

Enable Feature.png

The reason behind this is that enabling this feature in Premiere Pro will cause Beta projects to be incompatible with the current shipping release. This is not the case for After Effects. If you want to try out Media Replacement but want to later make sure not all projects are incompatible, you can disable the feature after using it through the Beta menu. After restart new projects will be compatible with releases of Premiere Pro 2020 again.

 

To use a Media Replacement MOGRT in Premiere Pro:
1. Use the Essential Graphics panel to choose the template and apply it to your timeline.
2. Select the template in the timeline and navigate to the media thumbnail in the Essential Graphics panel.

Miami Moon.png

3. Drag your replacement media or sequence onto the thumbnail. For MOGRTs with multiple Media Replacement controls you can drag multiple clips at once.

AnnikaKoenig_1-1602710685335.png

4. Use additional controls underneath the thumbnail in the Essential Graphics panel to adjust position, scale and rotation and to add an time offset to your media (e.g. to start your video used in the MOGRT a few seconds later)

image.png

5. Swap the order of the media when there are multiple Media Replacement controls by dragging one thumbnail onto another.
6. To apply more complex custom edits to your replaced media (such as applying effects), open the embedded sequence by double-clicking on the thumbnail or by clicking on “Open in Timeline” in the menu of the Media Replacement control (Hamburger Menu). When there is no track item selected, the Program Monitor will show a widget for direct manipulation of Position, Scale and Rotation. This will apply transforms to the entire sequence.

AnnikaKoenig_3-1602710685338.png

 

 

In seconds you can now change this MOGRT....

Before.png

...to look like this:

After.png

 

 

To create a Motion Graphics template with replaceable media in After Effects:
1. Drag the layers you want to make replaceable to the Essential Graphics panel.

AnnikaKoenig_6-1602710685346.png

2. Export the template as a Motion Graphics Template.

Optional: To reduce the file size of your template, you can right-click on the thumbnail in the Essential Graphics panel and replace it with a thumbnail or placeholder.

AnnikaKoenig_7-1602710685346.png

Note: The Media Replacement feature will not work with MOGRTs that require Dynamic Link.

 

To use Media Replacement features in After Effects with Essential Properties: 
Note that this part of the feature is still in active development and may bake existing issues into the projects themselves. Project files may become invalid after bug fixes.
1. Drag the layer you want to make replaceable to the Essential Graphics panel.

2. Nest your composition inside another composition.
3. Twirl down to the media’s Essential Properties in the timeline

 

Screen Shot 2020-10-15 at 10.39.03 AM.png

Screen Shot 2020-10-15 at 10.39.26 AM (2).png

3. Drag and drop another piece of media from the project panel – an image, video or comp – on top. The thumbnails now show a blue outline and the media is replaced.

Screen Shot 2020-10-15 at 10.40.43 AM.png

Screen Shot 2020-10-15 at 10.40.46 AM (2).png

  1. Double-click on the media in the timeline, which opens a precomp to edit that instance of the media.

Master Prop Embedded Sequence 2.png

Master Prop Embedded Sequence .png

Have fun!

 

 

Adobe Employee , May 18, 2021 May 18, 2021
Premiere Pro Beta builds now support CEP panels, on ARM!
Hello, Panel Partners! 
 
We've added CEP panel support to Premiere Pro Beta builds.
 
Please test your panels in the most recent build (15.3.0x31 or greater) and let us know if you encounter any issues.
 
Thank you!
 
-bbb
 
 
Adobe Employee , Mar 03, 2021 Mar 03, 2021
Subject: Premiere Pro C++ SDK updated to enable plug-ins for ARM
Hello, C++ plug-in developers! 
 
We've updated the PPro C++ Mac SDK to enable building for ARM targets. 
Note: We have _not_ updated the rest of the SDK, since our last public release. There's plenty of updating to be done, and we're working on it; we wanted to get the ARM-enabled SDK into your hands as soon as possible.
 
Feel free to reach out directly, with any questions! 

Adobe Employee , Dec 18, 2020 Dec 18, 2020
DISCUSS: Premiere Pro on Apple Silicon M1

Our team is working hard on a version of Premiere Pro that will run natively on Apple’s new Apple Silicon based M1 processor. The first public Beta is available today and we invite you to test it out! Your feedback is welcome. We will be updating the Beta frequently as new builds become available.  Please see the notes below.

 

Premiere Pro BetaPremiere Pro Beta     Apple Silicon M1 processorApple Silicon M1 processor

 

For more information on Adobe video and audio apps for Apple M1 systems, please see this blog post  https://blog.adobe.com/en/2020/12/21/now-in-beta-premiere-pro-premiere-rush-audition-for-apple-m1-systems.html#gs.o4izbf

 

The Beta processes

Since Premiere Pro is built on a large codebase with support for a wide range of media and workflows, we will implement native support for Apple M1 in phases and some parts have not been ported yet.  This phased approach allows us to validate performance and functionality for specific parts of the application before we add new components. And it also allows you to start seeing the benefits now.

 

The first public Beta includes all the core editing functions and workflows like color, graphics, and audio, as well as features like Productions, and multicam.  We prioritized support for the most widely used codecs, like H.264, HEVC, and ProRes.  The average editor is likely to see very little difference from the Intel version, but there are some limitations which are listed below. Please check back on this thread for more updates as we add more functionality.

 

Running current Intel version in Rosetta 2 emulation mode

While we complete the Apple M1-native versions of our Premiere Pro, you can install and run the current release version of Premiere Pro using Rosetta 2 emulation with Apple M1 devices and macOS 11.0 (Big Sur).

 

Please note that third party integrations such as panels, plugins, effects and drivers for transmit hardware will need to be updated by the developer to run natively on Apple Silicon and may or may not work in Rosetta 2 emulation mode today.

 

General Things to Know

  • Premiere Pro Beta for Apple M1 uses the new captions workflow, which requires you to upgrade project file format. If you want to work with current projects, we recommend creating a copy of for Beta testing to avoid compatibility issues with any ongoing production work.
  • After Effects and Media Encoder do not yet have Beta versions for M1 Macs.  Dynamic Link with After Effects and Queue to Media Encoder will work with the Intel Beta versions of those applications, which will run under Rosetta 2 emulation mode

 

Supported Formats

  • H.264 & H.265 in MP4, MOV, or MXF
  • AVC Intra
  • XAVC-I & XAVC-L in MXF
  • ProRes in MOV or MXF
  • JPG, PNG, GIF, WebP, HEIF/HEIC
  • AAC, WAV, M4A

 

Known Issues

  • Tapping the tool selector on the Touch Bar (MacBook Pro) can cause a crash
  • Premiere Pro can crash on launch if set to Chinese localization
  • A crash can happen during the analysis phase of Scene Edit Detection
  • Team Projects collaborators can appear offline
  • Dragging markers in the Timeline or Program Monitor can cause a flicker in the Program Monitor
  • Estimated file size when exporting can be incorrect by an order of magnitude
  • Project Manager has an incomplete set of presets as well as some extraneous presets
  • Using Lumetri color controls while the Program or Source Monitor are set to Multi-Camera view can cause the application to hang
  • Using “Replace with After Effects Composition” will fail to bring the selected clips into After Effects
  • The background process “dynamiclinkmanager” can cause temporary hangs if the Intel After Effects Beta is launched before the native M1 Premiere Pro Beta. If intending to use both applications, make sure to quit all Adobe applications, then launch the native M1 Premiere Pro Beta, followed by launching the Intel After Effects Beta

 

Not functioning currently

  • Learn Panel and in-app tutorials
  • Support for control surfaces
  • Not all video & audio effects have been ported
  • Legacy Titler (use the essential graphics workflow instead)
  • Motion Graphics Templates authored in After Effects (Premiere Pro authored MOGRTs work)
  • Old caption workflow (please use the new captioning workflow which is available in both beta versions, Apple Silicon and Intel)
  • Interchange formats (XML, AAF, OMF)
  • Capture panel & preferences
  • Device Control preferences
  • Third party plug-in support including panels, effects, scripting, and transmit
  • Libraries panel
Adobe Employee , Oct 14, 2020 Oct 14, 2020
Discuss: Media Replacement for Motion Graphics Templates

Today we’d like to offer you early access to a much-requested feature for Motion Graphics templates and Essential Properties (formely Master Properties) in After Effects: the ability to replace images or videos in your motion graphics. We are looking forward to your feedback! 

 

You can create multiple variations of a template with different media, enabling a wide array of new uses for MOGRTs, from news and social graphics to animated slideshows and customizable logo templates.

To get you started here a very simple MOGRT which contains a logo and a background to replace: https://www.dropbox.com/s/wib8o2d13pdd9ad/Miami%20Moon%20Intro.mogrt?dl=0

 

Important: Different than with other beta features, you will need to manually enable Media Replacement through the new Beta menu.

Enable Feature.png

The reason behind this is that enabling this feature in Premiere Pro will cause Beta projects to be incompatible with the current shipping release. This is not the case for After Effects. If you want to try out Media Replacement but want to later make sure not all projects are incompatible, you can disable the feature after using it through the Beta menu. After restart new projects will be compatible with releases of Premiere Pro 2020 again.

 

To use a Media Replacement MOGRT in Premiere Pro:
1. Use the Essential Graphics panel to choose the template and apply it to your timeline.
2. Select the template in the timeline and navigate to the media thumbnail in the Essential Graphics panel.

Miami Moon.png

3. Drag your replacement media or sequence onto the thumbnail. For MOGRTs with multiple Media Replacement controls you can drag multiple clips at once.

AnnikaKoenig_1-1602710685335.png

4. Use additional controls underneath the thumbnail in the Essential Graphics panel to adjust position, scale and rotation and to add an time offset to your media (e.g. to start your video used in the MOGRT a few seconds later)

image.png

5. Swap the order of the media when there are multiple Media Replacement controls by dragging one thumbnail onto another.
6. To apply more complex custom edits to your replaced media (such as applying effects), open the embedded sequence by double-clicking on the thumbnail or by clicking on “Open in Timeline” in the menu of the Media Replacement control (Hamburger Menu). When there is no track item selected, the Program Monitor will show a widget for direct manipulation of Position, Scale and Rotation. This will apply transforms to the entire sequence.

AnnikaKoenig_3-1602710685338.png

 

 

In seconds you can now change this MOGRT....

Before.png

...to look like this:

After.png

 

 

To create a Motion Graphics template with replaceable media in After Effects:
1. Drag the layers you want to make replaceable to the Essential Graphics panel.

AnnikaKoenig_6-1602710685346.png

2. Export the template as a Motion Graphics Template.

Optional: To reduce the file size of your template, you can right-click on the thumbnail in the Essential Graphics panel and replace it with a thumbnail or placeholder.

AnnikaKoenig_7-1602710685346.png

Note: The Media Replacement feature will not work with MOGRTs that require Dynamic Link.

 

To use Media Replacement features in After Effects with Essential Properties: 
Note that this part of the feature is still in active development and may bake existing issues into the projects themselves. Project files may become invalid after bug fixes.
1. Drag the layer you want to make replaceable to the Essential Graphics panel.

2. Nest your composition inside another composition.
3. Twirl down to the media’s Essential Properties in the timeline

 

Screen Shot 2020-10-15 at 10.39.03 AM.png

Screen Shot 2020-10-15 at 10.39.26 AM (2).png

3. Drag and drop another piece of media from the project panel – an image, video or comp – on top. The thumbnails now show a blue outline and the media is replaced.

Screen Shot 2020-10-15 at 10.40.43 AM.png

Screen Shot 2020-10-15 at 10.40.46 AM (2).png

  1. Double-click on the media in the timeline, which opens a precomp to edit that instance of the media.

Master Prop Embedded Sequence 2.png

Master Prop Embedded Sequence .png

Have fun!