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ANNOUNCEMENT
DISCUSS: Redesigned header bar
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DISCUSS: New export workflow
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DISCUSS: New import workflow
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Update: Premiere Pro Beta on Apple M1
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Premiere Pro Beta builds now support CEP panels...
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Subject: Premiere Pro C++ SDK updated to enable...
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DISCUSS: Redesigned header bar

The new header bar provides a centralized navigation within Premiere Pro (Beta), connecting the core phases in the editing process: Import, Edit, and Export. The new header bar will be a common design element across the Creative Cloud applications to help users orient themselves more easily within different creative cloud apps.

PrPro_New-HeaderBar-BETA-Illustration2.png

 

Switch between modes on the left: Import to get footage in, Edit to do all your creative work, and Export to get sequences exported for various destinations. Workspaces have been relocated into a dropdown menu on the right.  This is a much better use of space.

 

More detailed info on the workflows: New import & export in Premiere Pro (Beta)

FAQ: FAQ | New import and export in Premiere Pro (Beta)

 

We want to know what you think about the new header bar.  Please join the conversation below.

 

To leave comments about the new Import and Export workflows, please visit these dedicated pages:

DISCUSS: New export workflow

The new export workflow streamlines the process of delivering completed videos by focusing on the destinations of the content. Optimized render settings for popular social platforms like YouTube, Facebook and Twitter are presented. Advanced settings are easily accessed for customizing exports. 

pr-export.png.img.png

 

This isn’t the end of the road for this redesign, though – not by a long shot.  We are still working on the exact layout of the settings accordions and finding the exact right place for everything.  And the most exciting part . . . background rendering!  Yes, that’s right, no more waiting for encoding progress bars to grow.  Check back often for updates.

 

More detailed info on the workflows: New import & export in Premiere Pro (Beta)

FAQ: FAQ | New import and export in Premiere Pro (Beta)

 

We want to know what you think about the new Export workflow.  Please join the conversation below.

DISCUSS: New import workflow

The new import experience in Premiere Pro (Beta) is more visual and focused on your media rather than your project settings. You can now visit multiple locations and select media from them. The workflow can be customized to your needs, but the overriding objective is to help you get your media onto the timeline faster.

import-illustration.png.img.png

We will be adding more functionality throughout the public beta so check back often to see the progress.  These are some of the things we are working on.  What’s on your list?

  • Import to folder (bin)
  • Copy media on import – like from removable media
  • A more feature rich player to preview clips
  • Ability to select in and out points while importing

 

The media you are seeing at first is the sample media that ships with every install of Premiere Pro.  It’s used in the getting started tutorials.  We will be refreshing this media too.

 

If you want to create an empty project and bring media in after the fact, that’s fine.  Simply don’t select any clips in the import step.  Then you can continue to bring clips in through the finder or with the media browser.

 

More detailed info on the workflows: New import & export in Premiere Pro (Beta)

FAQ: FAQ | New import and export in Premiere Pro (Beta)

 

We want to know what you think about the new Import workflow.  Please join the conversation below.

Update: Premiere Pro Beta on Apple M1

Our team has been hard at work getting Premiere Pro and Media Encoder ready for Apple silicon and we'd like to give you an update on our progress.

 

All core functionality of the application has been ported, tested and is working well in our latest Beta versions. You can import footage, edit sequences, dial in your color, sweeten your audio, use effects, and create titles all at the speed of the M1 chip. Premiere Pro is working so well that we're proud to share benchmark results in a recent Pfeiffer Report. These results show just how fast Premiere Pro is on Apple M1.

 

Our SDKs have been published so our third party partners can update their effects, plug-ins, and panels to work with Premiere Pro on Apple M1. Check with your plug-in maker to see if they have a version ready for Apple silicon.

 

The following list of features are not currently available in the Beta version of Premiere Pro on Apple M1. Finalized documentation will be provided when the release version is ready.

  • Capture workflows (DV, HDV, third-party capture support, and device control)
  • Export to Wraptor DCP
  • Import and export of the GoPro Cineform codec
  • Import of certain XDCAM formats
  • Export to the P2 Movie format
  • EUCON control surface support
  • AAF import and export
  • Sync Settings with Creative Cloud (Sync Settings is working as of Premiere Pro Beta 15.4 build 38)

 

As we enter the final stages of preparing Premiere Pro for Apple silicon we continue to tune performance for the M1 chip. Please use this forum to let us know if you encounter any issues, and thank you to everyone who has contributed so far.

 

If you would like to try the Beta on your M1 Mac, go to the Beta section of the Creative Cloud desktop application and install Premiere Pro (Beta).

Premiere Pro Beta builds now support CEP panels, on ARM!
Hello, Panel Partners! 
 
We've added CEP panel support to Premiere Pro Beta builds.
 
Please test your panels in the most recent build (15.3.0x31 or greater) and let us know if you encounter any issues.
 
Thank you!
 
-bbb
 
 
Subject: Premiere Pro C++ SDK updated to enable plug-ins for ARM
Hello, C++ plug-in developers! 
 
We've updated the PPro C++ Mac SDK to enable building for ARM targets. 
Note: We have _not_ updated the rest of the SDK, since our last public release. There's plenty of updating to be done, and we're working on it; we wanted to get the ARM-enabled SDK into your hands as soon as possible.
 
Feel free to reach out directly, with any questions! 

Adobe Employee , Jun 21, 2021 Jun 21, 2021
DISCUSS: Redesigned header bar

The new header bar provides a centralized navigation within Premiere Pro (Beta), connecting the core phases in the editing process: Import, Edit, and Export. The new header bar will be a common design element across the Creative Cloud applications to help users orient themselves more easily within different creative cloud apps.

PrPro_New-HeaderBar-BETA-Illustration2.png

 

Switch between modes on the left: Import to get footage in, Edit to do all your creative work, and Export to get sequences exported for various destinations. Workspaces have been relocated into a dropdown menu on the right.  This is a much better use of space.

 

More detailed info on the workflows: New import & export in Premiere Pro (Beta)

FAQ: FAQ | New import and export in Premiere Pro (Beta)

 

We want to know what you think about the new header bar.  Please join the conversation below.

 

To leave comments about the new Import and Export workflows, please visit these dedicated pages:

Adobe Employee , Jun 22, 2021 Jun 22, 2021
DISCUSS: New export workflow

The new export workflow streamlines the process of delivering completed videos by focusing on the destinations of the content. Optimized render settings for popular social platforms like YouTube, Facebook and Twitter are presented. Advanced settings are easily accessed for customizing exports. 

pr-export.png.img.png

 

This isn’t the end of the road for this redesign, though – not by a long shot.  We are still working on the exact layout of the settings accordions and finding the exact right place for everything.  And the most exciting part . . . background rendering!  Yes, that’s right, no more waiting for encoding progress bars to grow.  Check back often for updates.

 

More detailed info on the workflows: New import & export in Premiere Pro (Beta)

FAQ: FAQ | New import and export in Premiere Pro (Beta)

 

We want to know what you think about the new Export workflow.  Please join the conversation below.

Adobe Employee , Jun 22, 2021 Jun 22, 2021
DISCUSS: New import workflow

The new import experience in Premiere Pro (Beta) is more visual and focused on your media rather than your project settings. You can now visit multiple locations and select media from them. The workflow can be customized to your needs, but the overriding objective is to help you get your media onto the timeline faster.

import-illustration.png.img.png

We will be adding more functionality throughout the public beta so check back often to see the progress.  These are some of the things we are working on.  What’s on your list?

  • Import to folder (bin)
  • Copy media on import – like from removable media
  • A more feature rich player to preview clips
  • Ability to select in and out points while importing

 

The media you are seeing at first is the sample media that ships with every install of Premiere Pro.  It’s used in the getting started tutorials.  We will be refreshing this media too.

 

If you want to create an empty project and bring media in after the fact, that’s fine.  Simply don’t select any clips in the import step.  Then you can continue to bring clips in through the finder or with the media browser.

 

More detailed info on the workflows: New import & export in Premiere Pro (Beta)

FAQ: FAQ | New import and export in Premiere Pro (Beta)

 

We want to know what you think about the new Import workflow.  Please join the conversation below.

Adobe Employee , Jun 15, 2021 Jun 15, 2021
Update: Premiere Pro Beta on Apple M1

Our team has been hard at work getting Premiere Pro and Media Encoder ready for Apple silicon and we'd like to give you an update on our progress.

 

All core functionality of the application has been ported, tested and is working well in our latest Beta versions. You can import footage, edit sequences, dial in your color, sweeten your audio, use effects, and create titles all at the speed of the M1 chip. Premiere Pro is working so well that we're proud to share benchmark results in a recent Pfeiffer Report. These results show just how fast Premiere Pro is on Apple M1.

 

Our SDKs have been published so our third party partners can update their effects, plug-ins, and panels to work with Premiere Pro on Apple M1. Check with your plug-in maker to see if they have a version ready for Apple silicon.

 

The following list of features are not currently available in the Beta version of Premiere Pro on Apple M1. Finalized documentation will be provided when the release version is ready.

  • Capture workflows (DV, HDV, third-party capture support, and device control)
  • Export to Wraptor DCP
  • Import and export of the GoPro Cineform codec
  • Import of certain XDCAM formats
  • Export to the P2 Movie format
  • EUCON control surface support
  • AAF import and export
  • Sync Settings with Creative Cloud (Sync Settings is working as of Premiere Pro Beta 15.4 build 38)

 

As we enter the final stages of preparing Premiere Pro for Apple silicon we continue to tune performance for the M1 chip. Please use this forum to let us know if you encounter any issues, and thank you to everyone who has contributed so far.

 

If you would like to try the Beta on your M1 Mac, go to the Beta section of the Creative Cloud desktop application and install Premiere Pro (Beta).

Adobe Employee , May 18, 2021 May 18, 2021
Premiere Pro Beta builds now support CEP panels, on ARM!
Hello, Panel Partners! 
 
We've added CEP panel support to Premiere Pro Beta builds.
 
Please test your panels in the most recent build (15.3.0x31 or greater) and let us know if you encounter any issues.
 
Thank you!
 
-bbb
 
 
Adobe Employee , Mar 03, 2021 Mar 03, 2021
Subject: Premiere Pro C++ SDK updated to enable plug-ins for ARM
Hello, C++ plug-in developers! 
 
We've updated the PPro C++ Mac SDK to enable building for ARM targets. 
Note: We have _not_ updated the rest of the SDK, since our last public release. There's plenty of updating to be done, and we're working on it; we wanted to get the ARM-enabled SDK into your hands as soon as possible.
 
Feel free to reach out directly, with any questions!